Progress with 'Wind'
Beginnings of the 'Wind' app.
Tidy up 'Save'
Tidy up 'Quaternion'
Tidy up 'PlainMoanLisa'
Tidy up 'Olympic'
Tidy up 'Moving effects'
Tidy up 'Matrix3D'
Tidy up 'Girl'
Tidy up 'FOV'
Tidy up 'Flag'
Tidy up 'FBO'
Tidy up the 'Effects3D'
Tidy up 'Different Effects' app
TIdy up the 'DifferentBitmaps app'
Remove 'statics' from the Deform app
Tidy up 'Cubes' app
Remove unneeded 'statics' from the 'Check' app
remote unneeded 'static' variables and methods from the 'Dynamic' app
Bugfix
Flag app finished
Progress with the 'Flag' test app.
Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
Improvements to the Dynamic app.
1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)
1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)2. Improvements to the Dynamics app
minor
Improve the Dynamics app (multi-dimensional noise)
minor stuff
Fix 4D and 5D noise, make noise N dimensional.
Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
something does not work with it now :)
Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.
The Flag is waving!
New constructor to DistortedCubes - easily create a hole-less Cuboid.
Beginnings of a new example app - a waving flag.
No actual waving yet!
Make the WAVE effect 5D (extra parameter 'offset')
swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.
Correct one more issue with computation of WAVE.
Fix the 'PlainMonaLisa' to be able to run in the Emulator as well (before ELG Context creation would fail)
Preparation to make the WAVE effect fully 3D
Beginnings of the WAVE effect.
Fixes for fragment effects in Effects3D.
Slight improvement for Effects3D
Combine Fragment3D and Vertex3D apps into one.
Remove the MACROBLOCK Effect altogether.
Fix the 'Fragment3D' app
Fix the 'FBO' app
Fix the 'Effects2D' app
Fix the 'Different Effects' app
Fix the 'Moving Effects' app
Fix the 'Macroblock' app.
Finally fix the 'when rendering though an FBO, the other side of triangles is visible'
Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!
Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.
Vertex3D: make the Activity independent of Effects
Vertex3D: app finished!
Vertex3D: fix region size.
Vertex3D: Add the new 'Grid' bitmap option!
Vertex3D: Correct setting regions (correction!)
Vertex3D: Correct setting regions.
beginnings of support for drawing the Region in Vertex3D app.
re-add center to Vertex3D
Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)
Fragment3D finished.
Fragment3D should be pretty much finished.
Fragment3D close to done now!
Improve Fragment3D app some more!
Make the Fragment3D app more generic: beginnings.
Essentially revert the last commit :)
Some progress with Fragment3D app - doesn't compile yet!
New Fragment3D app.
new icon.
Improve the Vertex3D app some more.
Revert the Cubes App.
some improvements for the way we test DistortedObjects.
minor stuff in layouts
Fix a bug in PlainMonaLisa - avoid a crash on screen rotate
fix in vertex shader
Progress with Vertex3D
Progress with vertex3D
Vertex3D: beginnings of support for a visible 'center' cross.
Vertex3D: add configurable center
Make the hips movement more realistic
make the 'Deform' app much more flexible (now we can mix effects atthe same time!)
Improvements to the Cubes & Vertex3D apps.
Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)
Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
Rename Effects3D to Matrix3D
Cleanup, consistent variable names, minor details.
- Javadoc for EffectNames- make Matrix effects consistent with the rest (center of effect as last parameter!)- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)
Cleanup.
Effects2D should be finished.
remove debug