Some progress with fixing the efects3D regression. Not done yet.
Change the the render() API!
THis introduces some regressions with the Effects3D app.
Preparation for change of the render API.
Minor
Major: change of API.
Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.
Introduce Renderable to the Tree.
Some fixes for issues discovered by the Multiblur app.
Beginnings of the 'Multiblur' app.
Separable Gaussian Blur with linear sampling done.
Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each direction) requires exactly 2N + (N%2==1 ? 4:2) texture fetches.
Separable Box blur (almost) works.
Correct a bug in Effects3D.
Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
Improvements for the 'Cubes' and 'Effects3D' apps.
Small bugfix
improve Postprocessing; new icon; minor things.
Postprocessing effects: remove support for Center
Correct 'Deform'
Progress with multi-program rendering.
New 'Blur' App. Actual BLUR effect, of course, does not work.
progress with Postprocessing.
FBO APP: add dynamic adding/removing the DEPTH attachment.
First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.
rename all the 'grid' variables to 'mesh'.
Rename Grid to Mesh
Correction for the 'Girl' app.
New DistortedProgram class.
Beginnings of support for postprocessing Effects.
Improve the Sink app (funny?)
Mirror: replace the Head bitmap.
Slight improvement for the Mirror app.
Mirror app finished (well, we still need to get some better bitmap for the girl)
First attempt at the 'Mirror' app.
Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.
Fix a lot of Lint warnings in the apps.
Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'
Change of names.
Change in the API: we always have to create a DistortedFramebuffer to render to.
onPause(): fix the Save app. All apps should behave correctly now.
onPause(): fix StarWars
Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.
Remaining 'onPause-buggy' apps: StarWars, Save.
Fix 'FBO' and 'MovingEffects's behaviour after onPause().
Fix 'Deform' and 'Projection's behaviour after onPause().
Improve the 'FBO' app to test more things.
Change of API in DistortedFramebuffer.
Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.
Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Star Wars: release memory.
Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.
Still does not compile, but pushing already.
Rename various classes; fix a bug in Around the World.
More fixes for the recent API change.
Some fixes for the recent API change
Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.
Various relatively minor cleanups.
1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)2. Fix one long-standing bug in almost every single app.
Move the 'Save' app to using a DistortedFramebuffer.
Improvements for DFramebuffer.
Some more tweaking to the 'Save thread.'
Fix the 'Save' app so that the saving thread does not run all the time in a tight loop
Javadoc
Fix with Projection
Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.
Simplify SurfaceViews
Fix the 'Save' app on Android API >=23 (we need to explicitly ask for write permission)
Improve the Deform app
DEFORM: add support for Regions
Around The World pretty much finished!
Around The World: implement blackness
Improve Around The World
Progress with Around The World
Correct Bean
Matrix3D: implement quaternion effect
progress with Around the World
Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.
New vertex effect 'PINCH'
Make the effect Center be always 3D.
Unify Effects3D and Matrix3D (still incomplete!)
Encode more info in the EfectNames enum.
Compute Race correctly
Around the World: setRace
Around the World: moving the selection rectangle
Minor stuff
Progress with AroundTheWorld
Progress with "Around The World"
New app: Around The World (beginnings)
Effects3D: improvements
Effects3D: can remove arbitrary effect
Progress with Effects3D
Effects3D: beginnings of support for removing arbitrary effect
Merge remote-tracking branch 'origin/master'
Slight improvement to Effects3D
Progress with WindManager.
Dynamics: Introduce 2 Modes of operation:
- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.- 'sequential' mode, which only permits sequential interpolation from one client.
The second mode has an advantage when one needs to change mDuration: it keeps on interpolating smoothly. In the first mode, this is not possible.