Overhaul of the Effects3D generic test app.
Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)
Minor
Actually display the new Mali app.
'Transparency' app icon.
'PostprocessTree' app: icon
New 'Triblur' testapp.
Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)
New 'Glow' app.
Beginnings of the GLOW unit test.
1. Correct some bugs in DistortedRenderState2. Thus make the Stencil App work3. New icon for it
Beginnings of Stencil App.
Merge branch 'transform-feedback'
Minor.
Transform Feedback Example.
Beginnings of the 'Multiblur' app.
improve Postprocessing; new icon; minor things.
New 'Blur' App. Actual BLUR effect, of course, does not work.
Improve the Sink app (funny?)
Mirror app finished (well, we still need to get some better bitmap for the girl)
First attempt at the 'Mirror' app.
Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.
Improve Around The World
New app: Around The World (beginnings)
Merge remote-tracking branch 'origin/master'
Icon
Rename Effects2D to EffectQueue
Beginnings of the 'Wind' app.
Beginnings of a new example app - a waving flag.
No actual waving yet!
Combine Fragment3D and Vertex3D apps into one.
Fragment3D finished.
New Fragment3D app.
new icon.
Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
Rename Effects3D to Matrix3D
Upgrade what used to be the 'Scratchpad' app; step 1: rename.
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Beginnings of support for the 'Save' app.
Icon & metadata
Initial commit