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examples / src / main / res / layout @ e3a72781

# Date Author Comment
0094886e 04/09/2019 02:04 PM Leszek Koltunski

Rubk App: changes in the UI

8a40abf4 04/07/2019 10:46 PM Leszek Koltunski

Rubk App: improve 4 buttons in the top.

201376f3 04/07/2019 09:59 PM Leszek Koltunski

Rubk App: add 4 buttons in the top.

d28ddc9b 03/21/2019 11:02 PM Leszek Koltunski

Further improvement for the Generic app.

1e7603bb 03/21/2019 03:30 PM Leszek Koltunski

Refactor the 'Generic' app.

46b26cdc 03/20/2019 11:06 PM Leszek Koltunski

Rename the 'Effects3D' app files.

2ec2dc32 03/20/2019 10:48 PM Leszek Koltunski

Rename the 'Effects3D' app.

1585ba24 01/02/2019 03:57 PM Leszek Koltunski

Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)

Also corresponding changes to the applications.

296d2e73 01/01/2019 01:36 AM Leszek Koltunski

Advances with the Earth app - prepare it to checking if any FRAGMENT or VERTEX effect correctly works on a Sphere mesh.

9814e53c 12/20/2018 12:30 AM Leszek Koltunski

Progress with the 'Earth' app.

64558e4e 12/20/2018 12:19 AM Leszek Koltunski

Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.
The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space.

5ceea148 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

c40df162 12/14/2018 04:30 PM Leszek Koltunski

Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.

f86c9fb5 12/10/2018 01:29 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

77a500b3 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

65f622c1 08/06/2018 01:26 PM Leszek Koltunski

Progress with Effects3D app - merge Matrix effects

3b1e9c7e 07/31/2018 03:27 PM Leszek Koltunski

Progress with Effects3D app.

fe7fe83e 07/29/2018 11:00 PM Leszek Koltunski

Overhaul of the Effects3D generic test app.

Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)

bddd4b2d 07/03/2018 01:31 PM Leszek Koltunski

Add OIT to the Effects3D app.

29aba2d1 07/02/2018 03:00 PM Leszek Koltunski

Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.

9c3e749e 06/29/2018 10:50 PM Leszek Koltunski

Make the Cubes App capable of testing unprocessed OIT.

a935e9db 06/29/2018 01:31 PM Leszek Koltunski

Correct a recently introduced bug.

b1c2b02f 05/30/2018 02:53 PM Leszek Koltunski

Adjustments for the 'Flag' app.

664a0e45 04/11/2018 10:56 PM Leszek Koltunski

New app checking Order Independent Transparency.

efc280af 04/06/2018 10:45 PM Leszek Koltunski

New 'PostprocessTree' app (unfinished)

f1b8b412 04/04/2018 02:55 PM Leszek Koltunski

Improve the Triblur app.

80f37d1b 04/04/2018 02:01 PM Leszek Koltunski

New 'Triblur' testapp.

Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)

c658e742 06/30/2017 02:52 PM Leszek Koltunski

Add quality levels in Glow APP.

3a4f3ae2 06/28/2017 01:46 PM Leszek Koltunski

Improve 'Glow' app.

cb9d104d 06/28/2017 12:00 PM Leszek Koltunski

New 'Glow' app.

3c70973c 06/13/2017 12:04 PM Leszek Koltunski

Fix 'Bitmap Tree' APP. Now 28 out of 31 APPs work.

b3b2c6cf 05/16/2017 10:54 PM Leszek Koltunski

Progress with any depth MeshCubes.

3a438b27 05/16/2017 10:30 PM Leszek Koltunski

Progress with any depth MeshCubes.

aedd9013 05/15/2017 09:52 PM Leszek Koltunski

First try to convert the Stencil app to a dual (directly to Screen / through intermediate Framebuffer) mode.
Doesn't work yet ( API is inconvenient / plain wrong )

1bbe1af2 05/11/2017 08:40 PM Leszek Koltunski

Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)

0ab55f0c 05/11/2017 03:47 PM Leszek Koltunski

Use Transform Feedback to (optionally) display the Normal vectors.

334cec2a 04/27/2017 04:29 PM Leszek Koltunski

Minor.

bf0bc90f 04/27/2017 01:56 PM Leszek Koltunski

Mipmap levels!

febb61ba 03/31/2017 01:59 PM Leszek Koltunski

Still several problems, but the core of Multiblur works now.

fc6f1299 03/31/2017 12:11 PM Leszek Koltunski

Improve the Multiblur app. Things seem to work now!

3e673c74 03/30/2017 01:49 PM Leszek Koltunski

Enrich the Multiblur app.

af662543 02/27/2017 11:06 PM Leszek Koltunski

Fixes for z-fighting.

6eb5eec2 02/16/2017 04:30 PM Leszek Koltunski

A Lot of fixes for the issues uncovered by Olimpic.

Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.

6ab5da9a 02/15/2017 03:32 PM Leszek Koltunski

Improve Olimpic.

722c6ed3 02/15/2017 02:37 PM Leszek Koltunski

Improve Olimpic.

bfcf419a 01/19/2017 01:37 PM Leszek Koltunski

Improvements for the 'Cubes' and 'Effects3D' apps.

43bda3db 01/07/2017 12:49 AM Leszek Koltunski

New 'Blur' App. Actual BLUR effect, of course, does not work.

1746198f 01/04/2017 11:28 PM Leszek Koltunski

FBO APP: add dynamic adding/removing the DEPTH attachment.

03a2fd30 12/16/2016 02:12 PM Leszek Koltunski

First attempt at the 'Mirror' app.

5055b5d4 12/09/2016 01:10 AM Leszek Koltunski

1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)
2. Fix one long-standing bug in almost every single app.

10d53839 12/07/2016 11:58 PM Leszek Koltunski

Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

4d5b37fe 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

a13e1101 11/14/2016 03:03 PM Leszek Koltunski

Minor

c11a3a15 11/14/2016 02:40 PM Leszek Koltunski

Encode more info in the EfectNames enum.

248a2782 11/11/2016 04:23 PM Leszek Koltunski

Progress with "Around The World"

7ba38011 11/11/2016 01:03 AM Leszek Koltunski

New app: Around The World (beginnings)

fa9053f5 11/10/2016 10:24 PM Leszek Koltunski

Progress with Effects3D

de82c8b7 11/10/2016 05:32 PM Leszek Koltunski

Effects3D: beginnings of support for removing arbitrary effect

758303a3 11/07/2016 11:09 PM Leszek Koltunski

Rename Effects2D to EffectQueue

072682e6 11/05/2016 01:42 AM Leszek Koltunski

Solve the issue of moving SeekBars

14122c52 11/04/2016 02:11 PM Leszek Koltunski

Beginnings of the 'Wind' app.

100e2da7 11/02/2016 05:17 PM Leszek Koltunski

Progress with the 'Flag' test app.

ef0fd531 10/21/2016 09:42 PM Leszek Koltunski

1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app

8b7c0ab3 10/21/2016 03:00 PM Leszek Koltunski

Improve the Dynamics app (multi-dimensional noise)

2f2f6176 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

76a81b6a 08/21/2016 07:54 PM Leszek Koltunski

Combine Fragment3D and Vertex3D apps into one.

4348b52e 08/09/2016 01:52 PM Leszek Koltunski

Fix the 'Moving Effects' app

950511ed 07/08/2016 10:38 PM Leszek Koltunski

re-add center to Vertex3D

56cbe1cf 07/08/2016 01:04 AM Leszek Koltunski

Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)

65270124 07/06/2016 10:36 PM Leszek Koltunski

Fragment3D should be pretty much finished.

75c7def3 07/06/2016 04:39 PM Leszek Koltunski

Fragment3D close to done now!

7e9be46d 07/06/2016 12:07 PM Leszek Koltunski

Improve Fragment3D app some more!

50f58197 07/05/2016 10:33 PM Leszek Koltunski

Make the Fragment3D app more generic: beginnings.

b4a73ea5 07/05/2016 11:14 AM Leszek Koltunski

Essentially revert the last commit :)

edafb4a7 07/04/2016 04:12 PM Leszek Koltunski

Some progress with Fragment3D app - doesn't compile yet!

df77c72c 07/04/2016 12:23 AM Leszek Koltunski

New Fragment3D app.

bcc8e016 07/03/2016 01:05 AM Leszek Koltunski

Improve the Vertex3D app some more.

462c74f4 07/02/2016 11:45 PM Leszek Koltunski

Revert the Cubes App.

50ac40a6 06/29/2016 11:53 PM Leszek Koltunski

some improvements for the way we test DistortedObjects.

ac02465e 06/28/2016 08:45 PM Leszek Koltunski

minor stuff in layouts

794e6c4f 06/25/2016 10:54 PM Leszek Koltunski

Vertex3D: add configurable center

e2d8ea1d 06/22/2016 11:24 PM Leszek Koltunski

Progress with Vertex3D

08f92d82 06/22/2016 03:42 PM Leszek Koltunski

Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.

db5d943e 06/22/2016 12:52 PM Leszek Koltunski

Rename Effects3D to Matrix3D

e763f1ee 06/20/2016 11:42 PM Leszek Koltunski

Effects2D almost finished.

af225332 06/20/2016 10:47 PM Leszek Koltunski

More progress with Effects2D app.

f9afbbf3 06/20/2016 04:35 PM Leszek Koltunski

Upgrade what used to be the 'Scratchpad' app; step 2: reorganize layout

e5424523 06/20/2016 12:09 PM Leszek Koltunski

Upgrade what used to be the 'Scratchpad' app; step 1: rename.

f988589e 06/18/2016 10:58 PM Leszek Koltunski

Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.

a2cb31e9 06/11/2016 12:38 AM Leszek Koltunski

Beginnings of support for the 'Save' app.

5068fa06 05/25/2016 08:12 PM Leszek Koltunski

Initial commit

427ab7bf 05/25/2016 07:56 PM Leszek Koltunski

Initial commit