Rubk App: changes in the UI
Rubk App: improve 4 buttons in the top.
Rubk App: add 4 buttons in the top.
Further improvement for the Generic app.
Refactor the 'Generic' app.
Rename the 'Effects3D' app files.
Rename the 'Effects3D' app.
Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
Also corresponding changes to the applications.
Advances with the Earth app - prepare it to checking if any FRAGMENT or VERTEX effect correctly works on a Sphere mesh.
Progress with the 'Earth' app.
Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space.
- new icon for the GLOW app- rename the BitmapTree app to ObjectTree
Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.
Make the Effects3D app a bit more user-friendly.
Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.
Progress with Effects3D app - merge Matrix effects
Progress with Effects3D app.
Overhaul of the Effects3D generic test app.
Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)
Add OIT to the Effects3D app.
Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.
Make the Cubes App capable of testing unprocessed OIT.
Correct a recently introduced bug.
Adjustments for the 'Flag' app.
New app checking Order Independent Transparency.
New 'PostprocessTree' app (unfinished)
Improve the Triblur app.
New 'Triblur' testapp.
Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)
Add quality levels in Glow APP.
Improve 'Glow' app.
New 'Glow' app.
Fix 'Bitmap Tree' APP. Now 28 out of 31 APPs work.
Progress with any depth MeshCubes.
First try to convert the Stencil app to a dual (directly to Screen / through intermediate Framebuffer) mode.Doesn't work yet ( API is inconvenient / plain wrong )
Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)
Use Transform Feedback to (optionally) display the Normal vectors.
Minor.
Mipmap levels!
Still several problems, but the core of Multiblur works now.
Improve the Multiblur app. Things seem to work now!
Enrich the Multiblur app.
Fixes for z-fighting.
A Lot of fixes for the issues uncovered by Olimpic.
Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.
Improve Olimpic.
Improvements for the 'Cubes' and 'Effects3D' apps.
New 'Blur' App. Actual BLUR effect, of course, does not work.
FBO APP: add dynamic adding/removing the DEPTH attachment.
First attempt at the 'Mirror' app.
1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)2. Fix one long-standing bug in almost every single app.
Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.
Make the effect Center be always 3D.
Unify Effects3D and Matrix3D (still incomplete!)
Minor
Encode more info in the EfectNames enum.
Progress with "Around The World"
New app: Around The World (beginnings)
Progress with Effects3D
Effects3D: beginnings of support for removing arbitrary effect
Rename Effects2D to EffectQueue
Solve the issue of moving SeekBars
Beginnings of the 'Wind' app.
Progress with the 'Flag' test app.
1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)2. Improvements to the Dynamics app
Improve the Dynamics app (multi-dimensional noise)
Make the WAVE effect 5D (extra parameter 'offset')
Combine Fragment3D and Vertex3D apps into one.
Fix the 'Moving Effects' app
re-add center to Vertex3D
Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)
Fragment3D should be pretty much finished.
Fragment3D close to done now!
Improve Fragment3D app some more!
Make the Fragment3D app more generic: beginnings.
Essentially revert the last commit :)
Some progress with Fragment3D app - doesn't compile yet!
New Fragment3D app.
Improve the Vertex3D app some more.
Revert the Cubes App.
some improvements for the way we test DistortedObjects.
minor stuff in layouts
Vertex3D: add configurable center
Progress with Vertex3D
Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
Rename Effects3D to Matrix3D
Effects2D almost finished.
More progress with Effects2D app.
Upgrade what used to be the 'Scratchpad' app; step 2: reorganize layout
Upgrade what used to be the 'Scratchpad' app; step 1: rename.
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Beginnings of support for the 'Save' app.
Initial commit