Improvements for the 'Cubes' and 'Effects3D' apps.
New 'Blur' App. Actual BLUR effect, of course, does not work.
FBO APP: add dynamic adding/removing the DEPTH attachment.
Correction for the 'Girl' app.
Improve the Sink app (funny?)
First attempt at the 'Mirror' app.
Fix a lot of Lint warnings in the apps.
Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.
New app: Around The World (beginnings)
Rename Effects2D to EffectQueue
Beginnings of the 'Wind' app.
Progress with the 'Flag' test app.
Beginnings of a new example app - a waving flag.
No actual waving yet!
Combine Fragment3D and Vertex3D apps into one.
Fix the 'Moving Effects' app
Fix the 'Macroblock' app.
Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)
Fragment3D finished.
Fragment3D should be pretty much finished.
Some progress with Fragment3D app - doesn't compile yet!
New Fragment3D app.
Improve the Vertex3D app some more.
some improvements for the way we test DistortedObjects.
Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
Rename Effects3D to Matrix3D
Effects2D should be finished.
More progress with Effects2D app.
Upgrade what used to be the 'Scratchpad' app; step 2: reorganize layout
Upgrade what used to be the 'Scratchpad' app; step 1: rename.
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Beginnings of support for the 'Save' app.
Beginnings of support for PostShader effects (SavePNG, SaveMP4)
Icon & metadata
New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)
Switch to sending a Context (rather than a GLSurfaceView) to the library.
Switch back to http
Adjust URL
Initial commit