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examples / src / main / res / values @ ba984444

# Date Author Comment
90940caf 06/04/2020 11:57 PM Leszek Koltunski

Skeleton of the SingleMesh app.

887e1853 05/31/2020 12:15 AM Leszek Koltunski

Skeleton of the new app: Deferred Jobs.

8982b894 05/23/2020 09:05 PM Leszek Koltunski

Progress with MeshJoin.

59835a0a 05/16/2020 08:51 PM Leszek Koltunski

Beginnings of a new 'Predeform' app which tests pre-applying a queue of Vertex Effects to a (single?) Mesh.
So far just a copy of Inflate app.

2fad84a7 04/13/2020 08:22 PM Leszek Koltunski

Move to AndroidX, target API level 29.

25eeb4d4 03/03/2020 02:49 PM Leszek Koltunski

Port Girl to the new setStretch-less API.

386fd702 02/28/2020 11:58 PM Leszek Koltunski

Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center

508ee98f 02/28/2020 12:19 AM Leszek Koltunski

New API: MeshBase.join() and a skeleton of an App to test it.

d586fda6 12/16/2019 04:42 PM Leszek Koltunski

Dynamics App: add checking a Dynamic4D.

dea555b9 07/16/2019 09:42 PM Leszek Koltunski

Add the 'convexity' param to Dynamics and the Dynamic app.

da77ffd8 05/14/2019 01:26 PM Leszek Koltunski

Dynamic App: add Toast.

2666a48c 05/13/2019 10:00 PM Leszek Koltunski

1. Change the API of Dynamic: split makeNowRunFor into two separate 'setDuration' and 'resetToBeginning'
2. Major changes to the 'Dynamic' app so that we can check more about the Dynamics.

6e18bd32 04/30/2019 01:13 PM Leszek Koltunski

Turn the Rubik app into a MemoryTest.

5d8a1d51 04/09/2019 02:42 PM Leszek Koltunski

Rubk App: changes in the UI

0094886e 04/09/2019 02:04 PM Leszek Koltunski

Rubk App: changes in the UI

8a40abf4 04/07/2019 10:46 PM Leszek Koltunski

Rubk App: improve 4 buttons in the top.

bca41c80 04/07/2019 09:37 PM Leszek Koltunski

Improve the application list.

5b4a2d76 03/14/2019 03:25 PM Leszek Koltunski

1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

64558e4e 12/20/2018 12:19 AM Leszek Koltunski

Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.
The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space.

5ceea148 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

c40df162 12/14/2018 04:30 PM Leszek Koltunski

Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.

77a500b3 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

65f622c1 08/06/2018 01:26 PM Leszek Koltunski

Progress with Effects3D app - merge Matrix effects

d9c55dbe 08/01/2018 03:04 PM Leszek Koltunski

Progress with Effects3D app.

9a94f99f 07/31/2018 01:43 PM Leszek Koltunski

Correct the way we display Normals (didn't work in case rendering was of OIT type)

06c636a5 07/30/2018 02:49 PM Leszek Koltunski

More progress with Effects3D app.

fe7fe83e 07/29/2018 11:00 PM Leszek Koltunski

Overhaul of the Effects3D generic test app.

Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)

bddd4b2d 07/03/2018 01:31 PM Leszek Koltunski

Add OIT to the Effects3D app.

4f39a7d1 06/01/2018 08:41 PM Leszek Koltunski

Actually display the new Mali app.

b1c2b02f 05/30/2018 02:53 PM Leszek Koltunski

Adjustments for the 'Flag' app.

664a0e45 04/11/2018 10:56 PM Leszek Koltunski

New app checking Order Independent Transparency.

efc280af 04/06/2018 10:45 PM Leszek Koltunski

New 'PostprocessTree' app (unfinished)

f1b8b412 04/04/2018 02:55 PM Leszek Koltunski

Improve the Triblur app.

80f37d1b 04/04/2018 02:01 PM Leszek Koltunski

New 'Triblur' testapp.

Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)

3a4f3ae2 06/28/2017 01:46 PM Leszek Koltunski

Improve 'Glow' app.

cb9d104d 06/28/2017 12:00 PM Leszek Koltunski

New 'Glow' app.

11298b49 06/28/2017 11:33 AM Leszek Koltunski

Rename the last 'Glow' app.

3c70973c 06/13/2017 12:04 PM Leszek Koltunski

Fix 'Bitmap Tree' APP. Now 28 out of 31 APPs work.

08602667 05/30/2017 12:17 PM Leszek Koltunski

Beginnings of the GLOW unit test.

aedd9013 05/15/2017 09:52 PM Leszek Koltunski

First try to convert the Stencil app to a dual (directly to Screen / through intermediate Framebuffer) mode.
Doesn't work yet ( API is inconvenient / plain wrong )

32d08f39 05/12/2017 12:36 PM Leszek Koltunski

Beginnings of Stencil App.

0ab55f0c 05/11/2017 03:47 PM Leszek Koltunski

Use Transform Feedback to (optionally) display the Normal vectors.

baa47ae9 05/02/2017 02:12 PM Leszek Koltunski

Transform Feedback Example.

bf0bc90f 04/27/2017 01:56 PM Leszek Koltunski

Mipmap levels!

b0ebdf5e 04/18/2017 02:30 PM Leszek Koltunski

Major:

1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).
2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...

af662543 02/27/2017 11:06 PM Leszek Koltunski

Fixes for z-fighting.

6eb5eec2 02/16/2017 04:30 PM Leszek Koltunski

A Lot of fixes for the issues uncovered by Olimpic.

Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.

58059374 01/27/2017 09:42 PM Leszek Koltunski

Beginnings of the 'Multiblur' app.

bfcf419a 01/19/2017 01:37 PM Leszek Koltunski

Improvements for the 'Cubes' and 'Effects3D' apps.

43bda3db 01/07/2017 12:49 AM Leszek Koltunski

New 'Blur' App. Actual BLUR effect, of course, does not work.

1746198f 01/04/2017 11:28 PM Leszek Koltunski

FBO APP: add dynamic adding/removing the DEPTH attachment.

bf0d1908 12/20/2016 12:01 AM Leszek Koltunski

Correction for the 'Girl' app.

13155c68 12/16/2016 04:14 PM Leszek Koltunski

Improve the Sink app (funny?)

03a2fd30 12/16/2016 02:12 PM Leszek Koltunski

First attempt at the 'Mirror' app.

6f3024ae 12/15/2016 10:50 PM Leszek Koltunski

Fix a lot of Lint warnings in the apps.

10d53839 12/07/2016 11:58 PM Leszek Koltunski

Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.

7ba38011 11/11/2016 01:03 AM Leszek Koltunski

New app: Around The World (beginnings)

758303a3 11/07/2016 11:09 PM Leszek Koltunski

Rename Effects2D to EffectQueue

14122c52 11/04/2016 02:11 PM Leszek Koltunski

Beginnings of the 'Wind' app.

100e2da7 11/02/2016 05:17 PM Leszek Koltunski

Progress with the 'Flag' test app.

175f355d 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!

76a81b6a 08/21/2016 07:54 PM Leszek Koltunski

Combine Fragment3D and Vertex3D apps into one.

4348b52e 08/09/2016 01:52 PM Leszek Koltunski

Fix the 'Moving Effects' app

f26ab2fd 08/09/2016 01:44 PM Leszek Koltunski

Fix the 'Macroblock' app.

56cbe1cf 07/08/2016 01:04 AM Leszek Koltunski

Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)

3bec5dc2 07/06/2016 11:41 PM Leszek Koltunski

Fragment3D finished.

65270124 07/06/2016 10:36 PM Leszek Koltunski

Fragment3D should be pretty much finished.

edafb4a7 07/04/2016 04:12 PM Leszek Koltunski

Some progress with Fragment3D app - doesn't compile yet!

df77c72c 07/04/2016 12:23 AM Leszek Koltunski

New Fragment3D app.

bcc8e016 07/03/2016 01:05 AM Leszek Koltunski

Improve the Vertex3D app some more.

50ac40a6 06/29/2016 11:53 PM Leszek Koltunski

some improvements for the way we test DistortedObjects.

08f92d82 06/22/2016 03:42 PM Leszek Koltunski

Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.

db5d943e 06/22/2016 12:52 PM Leszek Koltunski

Rename Effects3D to Matrix3D

8bebb319 06/21/2016 09:36 AM Leszek Koltunski

Effects2D should be finished.

af225332 06/20/2016 10:47 PM Leszek Koltunski

More progress with Effects2D app.

f9afbbf3 06/20/2016 04:35 PM Leszek Koltunski

Upgrade what used to be the 'Scratchpad' app; step 2: reorganize layout

e5424523 06/20/2016 12:09 PM Leszek Koltunski

Upgrade what used to be the 'Scratchpad' app; step 1: rename.

f988589e 06/18/2016 10:58 PM Leszek Koltunski

Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.

a2cb31e9 06/11/2016 12:38 AM Leszek Koltunski

Beginnings of support for the 'Save' app.

89a0d841 06/09/2016 01:14 AM Leszek Koltunski

Beginnings of support for PostShader effects (SavePNG, SaveMP4)

6ae6106e 06/08/2016 01:59 PM Leszek Koltunski

Icon & metadata

862fcd79 06/07/2016 11:03 PM Leszek Koltunski

New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)

ed1c0b33 06/02/2016 03:47 PM Leszek Koltunski

Switch to sending a Context (rather than a GLSurfaceView) to the library.

f14facd4 06/02/2016 02:16 PM Leszek Koltunski

Switch back to http

d1468757 05/25/2016 08:16 PM Leszek Koltunski

Adjust URL

427ab7bf 05/25/2016 07:56 PM Leszek Koltunski

Initial commit