Progress with the 'Flag' test app.
1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)2. Improvements to the Dynamics app
Improve the Dynamics app (multi-dimensional noise)
Beginnings of a new example app - a waving flag.
No actual waving yet!
Make the WAVE effect 5D (extra parameter 'offset')
Combine Fragment3D and Vertex3D apps into one.
Fix the 'Moving Effects' app
Fix the 'Macroblock' app.
Vertex3D: fix region size.
Add the missing 'Region' resource.
re-add center to Vertex3D
Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)
Fragment3D finished.
Fragment3D should be pretty much finished.
Fragment3D close to done now!
Improve Fragment3D app some more!
Make the Fragment3D app more generic: beginnings.
Essentially revert the last commit :)
Some progress with Fragment3D app - doesn't compile yet!
New Fragment3D app.
new icon.
Improve the Vertex3D app some more.
Revert the Cubes App.
some improvements for the way we test DistortedObjects.
minor stuff in layouts
Vertex3D: beginnings of support for a visible 'center' cross.
Vertex3D: add configurable center
Progress with Vertex3D
Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
Rename Effects3D to Matrix3D
Effects2D should be finished.
Effects2D almost finished.
More progress with Effects2D app.
Upgrade what used to be the 'Scratchpad' app; step 2: reorganize layout
Upgrade what used to be the 'Scratchpad' app; step 1: rename.
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Beginnings of support for the 'Save' app.
Beginnings of support for PostShader effects (SavePNG, SaveMP4)
Icon & metadata
New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)
Switch to sending a Context (rather than a GLSurfaceView) to the library.
Switch back to http
Adjust URL
Initial commit