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examples / src / main / res @ b88ec561

# Date Author Comment
1585ba24 01/02/2019 03:57 PM Leszek Koltunski

Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)

Also corresponding changes to the applications.

296d2e73 01/01/2019 01:36 AM Leszek Koltunski

Advances with the Earth app - prepare it to checking if any FRAGMENT or VERTEX effect correctly works on a Sphere mesh.

31218706 12/21/2018 12:15 AM Leszek Koltunski

Improve the world map.

9814e53c 12/20/2018 12:30 AM Leszek Koltunski

Progress with the 'Earth' app.

64558e4e 12/20/2018 12:19 AM Leszek Koltunski

Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.
The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space.

84f0c820 12/18/2018 08:11 PM Leszek Koltunski

Sphere: map the texture a bit better around the seam and the poles.

222ea32f 12/18/2018 05:14 PM Leszek Koltunski

New texture showing the World (Mercator projection)

5ceea148 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

c40df162 12/14/2018 04:30 PM Leszek Koltunski

Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.

f86c9fb5 12/10/2018 01:29 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

77a500b3 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

65f622c1 08/06/2018 01:26 PM Leszek Koltunski

Progress with Effects3D app - merge Matrix effects

d9c55dbe 08/01/2018 03:04 PM Leszek Koltunski

Progress with Effects3D app.

3b1e9c7e 07/31/2018 03:27 PM Leszek Koltunski

Progress with Effects3D app.

9a94f99f 07/31/2018 01:43 PM Leszek Koltunski

Correct the way we display Normals (didn't work in case rendering was of OIT type)

06c636a5 07/30/2018 02:49 PM Leszek Koltunski

More progress with Effects3D app.

fe7fe83e 07/29/2018 11:00 PM Leszek Koltunski

Overhaul of the Effects3D generic test app.

Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)

bddd4b2d 07/03/2018 01:31 PM Leszek Koltunski

Add OIT to the Effects3D app.

29aba2d1 07/02/2018 03:00 PM Leszek Koltunski

Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.

9c3e749e 06/29/2018 10:50 PM Leszek Koltunski

Make the Cubes App capable of testing unprocessed OIT.

a935e9db 06/29/2018 01:31 PM Leszek Koltunski

Correct a recently introduced bug.

da692c70 06/08/2018 10:21 AM Leszek Koltunski

Minor

4f39a7d1 06/01/2018 08:41 PM Leszek Koltunski

Actually display the new Mali app.

b1c2b02f 05/30/2018 02:53 PM Leszek Koltunski

Adjustments for the 'Flag' app.

3025c903 04/12/2018 08:43 PM Leszek Koltunski

'Transparency' app icon.

664a0e45 04/11/2018 10:56 PM Leszek Koltunski

New app checking Order Independent Transparency.

fba88037 04/06/2018 11:36 PM Leszek Koltunski

'PostprocessTree' app: icon

efc280af 04/06/2018 10:45 PM Leszek Koltunski

New 'PostprocessTree' app (unfinished)

f1b8b412 04/04/2018 02:55 PM Leszek Koltunski

Improve the Triblur app.

80f37d1b 04/04/2018 02:01 PM Leszek Koltunski

New 'Triblur' testapp.

Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)

c658e742 06/30/2017 02:52 PM Leszek Koltunski

Add quality levels in Glow APP.

3a4f3ae2 06/28/2017 01:46 PM Leszek Koltunski

Improve 'Glow' app.

cb9d104d 06/28/2017 12:00 PM Leszek Koltunski

New 'Glow' app.

11298b49 06/28/2017 11:33 AM Leszek Koltunski

Rename the last 'Glow' app.

3c70973c 06/13/2017 12:04 PM Leszek Koltunski

Fix 'Bitmap Tree' APP. Now 28 out of 31 APPs work.

08602667 05/30/2017 12:17 PM Leszek Koltunski

Beginnings of the GLOW unit test.

b3b2c6cf 05/16/2017 10:54 PM Leszek Koltunski

Progress with any depth MeshCubes.

3a438b27 05/16/2017 10:30 PM Leszek Koltunski

Progress with any depth MeshCubes.

aedd9013 05/15/2017 09:52 PM Leszek Koltunski

First try to convert the Stencil app to a dual (directly to Screen / through intermediate Framebuffer) mode.
Doesn't work yet ( API is inconvenient / plain wrong )

53de4437 05/12/2017 10:55 PM Leszek Koltunski

1. Correct some bugs in DistortedRenderState
2. Thus make the Stencil App work
3. New icon for it

32d08f39 05/12/2017 12:36 PM Leszek Koltunski

Beginnings of Stencil App.

1bbe1af2 05/11/2017 08:40 PM Leszek Koltunski

Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)

e1f2a6f6 05/11/2017 04:03 PM Leszek Koltunski

Merge branch 'transform-feedback'

0ab55f0c 05/11/2017 03:47 PM Leszek Koltunski

Use Transform Feedback to (optionally) display the Normal vectors.

42877baa 05/02/2017 03:51 PM Leszek Koltunski

Minor.

baa47ae9 05/02/2017 02:12 PM Leszek Koltunski

Transform Feedback Example.

334cec2a 04/27/2017 04:29 PM Leszek Koltunski

Minor.

bf0bc90f 04/27/2017 01:56 PM Leszek Koltunski

Mipmap levels!

b0ebdf5e 04/18/2017 02:30 PM Leszek Koltunski

Major:

1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).
2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...

febb61ba 03/31/2017 01:59 PM Leszek Koltunski

Still several problems, but the core of Multiblur works now.

fc6f1299 03/31/2017 12:11 PM Leszek Koltunski

Improve the Multiblur app. Things seem to work now!

3e673c74 03/30/2017 01:49 PM Leszek Koltunski

Enrich the Multiblur app.

af662543 02/27/2017 11:06 PM Leszek Koltunski

Fixes for z-fighting.

6eb5eec2 02/16/2017 04:30 PM Leszek Koltunski

A Lot of fixes for the issues uncovered by Olimpic.

Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.

6ab5da9a 02/15/2017 03:32 PM Leszek Koltunski

Improve Olimpic.

722c6ed3 02/15/2017 02:37 PM Leszek Koltunski

Improve Olimpic.

58059374 01/27/2017 09:42 PM Leszek Koltunski

Beginnings of the 'Multiblur' app.

bfcf419a 01/19/2017 01:37 PM Leszek Koltunski

Improvements for the 'Cubes' and 'Effects3D' apps.

a6da86cc 01/19/2017 12:28 AM Leszek Koltunski

improve Postprocessing; new icon; minor things.

43bda3db 01/07/2017 12:49 AM Leszek Koltunski

New 'Blur' App. Actual BLUR effect, of course, does not work.

1746198f 01/04/2017 11:28 PM Leszek Koltunski

FBO APP: add dynamic adding/removing the DEPTH attachment.

bf0d1908 12/20/2016 12:01 AM Leszek Koltunski

Correction for the 'Girl' app.

13155c68 12/16/2016 04:14 PM Leszek Koltunski

Improve the Sink app (funny?)

2c2616f1 12/16/2016 03:58 PM Leszek Koltunski

Mirror: replace the Head bitmap.

7f9d5a91 12/16/2016 03:30 PM Leszek Koltunski

Mirror app finished (well, we still need to get some better bitmap for the girl)

03a2fd30 12/16/2016 02:12 PM Leszek Koltunski

First attempt at the 'Mirror' app.

6f3024ae 12/15/2016 10:50 PM Leszek Koltunski

Fix a lot of Lint warnings in the apps.

5055b5d4 12/09/2016 01:10 AM Leszek Koltunski

1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)
2. Fix one long-standing bug in almost every single app.

10d53839 12/07/2016 11:58 PM Leszek Koltunski

Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.

b3a555a7 11/16/2016 05:32 PM Leszek Koltunski

Improve Around The World

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

4d5b37fe 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

a13e1101 11/14/2016 03:03 PM Leszek Koltunski

Minor

c11a3a15 11/14/2016 02:40 PM Leszek Koltunski

Encode more info in the EfectNames enum.

248a2782 11/11/2016 04:23 PM Leszek Koltunski

Progress with "Around The World"

fcccdba1 11/11/2016 10:47 AM Leszek Koltunski

Make the 'face' bitmap's background transparent

7ba38011 11/11/2016 01:03 AM Leszek Koltunski

New app: Around The World (beginnings)

36d56db7 11/10/2016 10:31 PM Leszek Koltunski

add 'face' back

fa9053f5 11/10/2016 10:24 PM Leszek Koltunski

Progress with Effects3D

de82c8b7 11/10/2016 05:32 PM Leszek Koltunski

Effects3D: beginnings of support for removing arbitrary effect

4e363aae 11/10/2016 05:10 PM Leszek Koltunski

New Face bitmap with transparent background.

302afbbe 11/09/2016 03:08 PM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

57ba16f3 11/09/2016 03:08 PM Leszek Koltunski

Minor

46af5c89 11/09/2016 12:12 AM Leszek Koltunski

Icon

758303a3 11/07/2016 11:09 PM Leszek Koltunski

Rename Effects2D to EffectQueue

072682e6 11/05/2016 01:42 AM Leszek Koltunski

Solve the issue of moving SeekBars

14122c52 11/04/2016 02:11 PM Leszek Koltunski

Beginnings of the 'Wind' app.

100e2da7 11/02/2016 05:17 PM Leszek Koltunski

Progress with the 'Flag' test app.

ef0fd531 10/21/2016 09:42 PM Leszek Koltunski

1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app

8b7c0ab3 10/21/2016 03:00 PM Leszek Koltunski

Improve the Dynamics app (multi-dimensional noise)

175f355d 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!

2f2f6176 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

76a81b6a 08/21/2016 07:54 PM Leszek Koltunski

Combine Fragment3D and Vertex3D apps into one.

4348b52e 08/09/2016 01:52 PM Leszek Koltunski

Fix the 'Moving Effects' app

f26ab2fd 08/09/2016 01:44 PM Leszek Koltunski

Fix the 'Macroblock' app.

17600407 07/15/2016 10:07 PM Leszek Koltunski

Vertex3D: fix region size.

cb13d188 07/15/2016 02:01 PM Leszek Koltunski

Add the missing 'Region' resource.

950511ed 07/08/2016 10:38 PM Leszek Koltunski

re-add center to Vertex3D

56cbe1cf 07/08/2016 01:04 AM Leszek Koltunski

Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)

3bec5dc2 07/06/2016 11:41 PM Leszek Koltunski

Fragment3D finished.