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examples / src / main @ d9a683de

# Date Author Comment
d9a683de 12/11/2024 11:03 PM Leszek Koltunski

bugfix

e4c556f9 12/11/2024 06:48 PM Leszek Koltunski

new app 'TwoComponents' : apply a postprocessing effect to only part of a Mesh (a single vertex component)

45850cce 12/10/2024 03:47 PM Leszek Koltunski

SingleMeshCube: add Glow

6be7eb58 12/10/2024 02:05 PM Leszek Koltunski

SingleMeshCube: add possibility to disappear individual Cubies

4cb94bac 12/10/2024 12:32 PM Leszek Koltunski

Cleanup

30f337e5 03/20/2024 12:08 PM Leszek Koltunski

Lint

c31aa527 01/28/2024 01:13 AM Leszek Koltunski

add a test for a solid created with a VertexEffectPipe effect for DistortedExamples.

99093c35 11/10/2023 12:27 AM Leszek Koltunski

remove 'MESH_NICE'

0e93d1a3 09/15/2023 04:33 PM Leszek Koltunski

improvements from the 'texture coordinate' investigation.

f42f2a92 08/04/2023 12:45 AM Leszek Koltunski

New 'PIPE' vertex effect.

bebaab7b 08/02/2023 01:27 PM Leszek Koltunski

Support drawing stickers with multiple holes in them.

612d4511 08/01/2023 11:38 PM Leszek Koltunski

change the way the coordinates of stickers are kept from float[2*N] to float[N][2]

fa5dad15 08/01/2023 07:36 PM Leszek Koltunski

Major progress with supporting cubit faces with holes.

29695709 07/18/2023 11:44 PM Leszek Koltunski

Improve MeshMultigon (for the BandagedPyraminx case!)

7a632bb6 07/14/2023 01:26 AM Leszek Koltunski

another bugfix for MeshMultigon.

662b5afa 06/27/2023 11:56 PM Leszek Koltunski

We no longer need to support 'edgesUp' in MeshPolygons.

a39e8df4 06/27/2023 10:22 PM Leszek Koltunski

Fixes for MeshMultigon. Perfect!

b0083951 06/27/2023 03:07 PM Leszek Koltunski

Implement MeshMultigon out of BandedTriangles (doesn't work yet)

302e40d1 06/27/2023 01:16 AM Leszek Koltunski

MeshBandedTriangle implemented

13884c8a 06/21/2023 12:38 AM Leszek Koltunski

Minor.

4d49605b 06/21/2023 12:17 AM Leszek Koltunski

Make it possible to control if we can see the normal vectors.

f804fce3 06/18/2023 10:22 PM Leszek Koltunski

improve MeshPolygon. Now Multigon's meshes are close to perfect.

d2f57a83 06/18/2023 12:40 AM Leszek Koltunski

Multigon testing app

93ad90ba 06/18/2023 12:26 AM Leszek Koltunski

Multigon testing app

d1d5d7e2 06/17/2023 10:51 PM Leszek Koltunski

use MeshMultigon in puzzle cubits (FactoryCubit)

bb6efcda 06/15/2023 03:25 PM Leszek Koltunski

MeshMultigon finished.

45b6b6b5 06/12/2023 04:27 PM Leszek Koltunski

Progress with MeshMultigon. Still auto-computation of 'up' edges does not work.

b2adcd57 06/12/2023 02:48 PM Leszek Koltunski

Beginnings of MeshMultigon (does not work yet)

46a0999e 06/12/2023 10:17 AM Leszek Koltunski

MeshPolygon: support for an arbitrary subset of edges being 'up' (i.e. buildup to MeshMultigon)

77e66c58 06/09/2023 12:31 AM Leszek Koltunski

in API 34 R.id. things are no loger constants and cannot be used in switches.

4bfffdd5 06/08/2023 05:41 PM Leszek Koltunski

build for API 34.

35fd8f64 05/11/2023 02:55 PM Leszek Koltunski

Implement the android.opengl.Matrix functions ourselves.

625c67de 03/31/2023 05:48 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

dc10a48d 03/31/2023 05:24 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

82f297f2 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

acb2aaae 01/08/2023 03:36 AM Leszek Koltunski

Major change in JSOn file format:

replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.

fd0f1dd8 12/27/2022 01:10 AM Leszek Koltunski

Stars: introductory dialog explaining the concept of stars.

99a80c08 12/25/2022 12:36 AM Leszek Koltunski

Minor.

835cd7eb 12/16/2022 09:49 PM Leszek Koltunski

simplify the crash app.

42bc5a3d 12/16/2022 09:29 PM Leszek Koltunski

simplify the crash app.

9a645457 12/16/2022 09:17 PM Leszek Koltunski

simplify the crash app.

4b7152b6 12/16/2022 09:12 PM Leszek Koltunski

simplify the crash app.

395cabff 12/16/2022 09:01 PM Leszek Koltunski

simplify the crash app.

29fdea14 12/16/2022 07:54 PM Leszek Koltunski

New app reproduces an issue with crash on my physical LG phone.

36532c7f 12/16/2022 04:56 PM Leszek Koltunski

This app reproduces an issue with glow being improperly displayed on my physical LG phone.

0e65f4da 12/14/2022 11:50 PM Leszek Koltunski

New Flat Blur unit test.

13fde129 12/08/2022 01:27 AM Leszek Koltunski

Change the Sink app. The point: test Sink effect at extreme strengths.

c1b29615 11/23/2022 02:22 PM Leszek Koltunski

Reinstall the latest Android Studio, latest gradle; reconfigure all project to match and compile.

32e96fff 11/15/2022 12:54 PM Leszek Koltunski

Partly merge the 'iap' branch.

00191c89 10/27/2022 01:51 PM Leszek Koltunski

Minor

0c46991f 10/26/2022 12:25 AM Leszek Koltunski

Minor

2f250195 06/06/2022 03:47 PM Leszek Koltunski

Introduce InitData, a data structure used to initialize a TwistyObject.
Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )

5b420753 04/15/2022 12:51 AM Leszek Koltunski

BandagedPlay: configurable mode and scramble depth

3e129d0b 03/30/2022 01:23 AM Leszek Koltunski

Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.

cfbd047c 01/14/2022 12:38 AM Leszek Koltunski

Improve the CU_232 mesh.

6feb416a 01/13/2022 09:42 PM Leszek Koltunski

Container's JSON and mesh - one more corrrection.

d32fe3d9 01/13/2022 02:28 PM Leszek Koltunski

Fix a bug in FactoryCubit: before sometimes it would incorrectly rotate a 'collapsed sticker' face if the face was flipped.
Also: polish up the Container.

a4d6a520 01/11/2022 11:36 PM Leszek Koltunski

Add Pyramorphix.

bc9968ad 01/07/2022 11:16 PM Leszek Koltunski

Implement the Windmill Cube

fa96775c 01/04/2022 12:40 AM Leszek Koltunski

Remove the need to provide the number of outer faces of a ObjectShape.

0dee575b 01/01/2022 10:32 PM Leszek Koltunski

cleaning up.

49bdc39e 12/25/2021 09:48 PM Leszek Koltunski

Progress

fb90b370 12/20/2021 10:23 PM Leszek Koltunski

Trajber's Octahedron: progress.

0a48b96c 12/20/2021 04:49 PM Leszek Koltunski

Trajber's Octahedron: progress.

c6f4bd1e 12/19/2021 10:40 PM Leszek Koltunski

Trajber's Octahedron: first try.

e018a923 12/08/2021 12:19 AM Leszek Koltunski

'Simple' and 'Nice' meshes: fix Rex.

baace8e9 12/07/2021 11:17 PM Leszek Koltunski

Introduce 'Simple' and 'Nice' meshes.

3f7a9aec 11/11/2021 04:22 PM Leszek Koltunski

Float vertices - scratchbook

65dd40aa 10/28/2021 05:54 PM Leszek Koltunski

Add Cube6.

1bb5d3b7 10/28/2021 01:06 PM Leszek Koltunski

Add testing of MeshPolygon to the MeshFile app.

cef5d326 10/08/2021 12:42 PM Leszek Koltunski

New BORDER effect.

caf7ce0a 10/08/2021 09:33 AM Leszek Koltunski

Minor

5b829159 10/07/2021 10:32 PM Leszek Koltunski

Improvements for the new Border effect. Now works, but covers the object - to be corrected.

1b80a6e2 10/07/2021 03:23 PM Leszek Koltunski

New postprocess effect 'Border' (not working yet) and adding it to the testing app 'Triblur'.

a40adec7 08/17/2021 05:30 PM Leszek Koltunski

Convert the Ivy corner cubit to the new, 'universal' cubit creation method.

This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.

Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.

cf7ec8fa 07/29/2021 12:24 AM Leszek Koltunski

New 'JingPyraminx' object - add the mesh.

99571baa 07/24/2021 12:11 AM Leszek Koltunski

New 'Jing' cubit shapes: corrections.

9db7b0e5 07/16/2021 01:07 PM Leszek Koltunski

New 'Jing' cubit shapes.

4b2cad6d 06/17/2021 05:35 PM Leszek Koltunski

Correct the Redmi mesh to eliminate the visible seams.

31d42722 06/08/2021 01:59 PM Leszek Koltunski

Add Square-2 corner cubit.

96a6db6c 06/03/2021 04:36 PM Leszek Koltunski

Progress with cubit shapes of the Square-1.

5690134d 06/01/2021 12:45 PM Leszek Koltunski

Dynamic App: add support for the new SpeedMode inside Dynamics. (so far only first two SpeedModes - smooth and segment_constant - are supported )

db9903e8 05/23/2021 04:02 PM Leszek Koltunski

2 Skewb Ultimate cubits.

ab004c6d 05/16/2021 11:19 PM Leszek Koltunski

RubikControl: fixes; progress.

6983badf 04/18/2021 10:06 PM Leszek Koltunski

Port bugfixes from DistortedCube; add Ivy Corner & Ivy Face meshes.

3083fab8 04/14/2021 12:03 AM Leszek Koltunski

Cubit creation: properly cener the textures. Add Kilominx edge.

6a96e571 04/12/2021 10:32 PM Leszek Koltunski

Cubit creation: center the textures. Add octahedron.

f4b59207 04/12/2021 09:21 PM Leszek Koltunski

Cubit creation: bugfixes.

4d883a92 04/12/2021 03:46 PM Leszek Koltunski

Cubit creation: bugfixes. Cube, Tetrahedron, Dino cubits - all work.

28f4aba0 04/12/2021 12:57 AM Leszek Koltunski

Face cubit creation: progress: cube & tetrahedron work; dino cubit does not.
Also, the texture is not yet moved inside the (0,1)x(0,1) square.

1b85f172 04/10/2021 05:45 PM Leszek Koltunski

Face cubit creation: progress: rounded corners

140f2c4e 04/09/2021 03:00 PM Leszek Koltunski

Face cubit creation: progress, a cube renders correctly :)

ef231eba 04/09/2021 12:56 AM Leszek Koltunski

Face cubit creation: progress, a cube rendered almost correctly :)

33647db9 04/08/2021 10:14 PM Leszek Koltunski

Face cubit creation: compiles and runs now (but results are incorrect)

54e47d9b 04/01/2021 11:53 PM Leszek Koltunski

Progress with any size Kilominx.

116af6dc 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.

04a21ed6 03/15/2021 09:19 PM Leszek Koltunski

Progress with bandaged cubes.

a65604a7 03/15/2021 03:59 PM Leszek Koltunski

Beginnings of support for bandaged versions of the 3x3 cube.

ef02f5e0 02/23/2021 09:54 PM Leszek Koltunski

Bugfixes as a result of the Samsung Galaxy J4+ investigation:

1) By default, switch off transform feedback in the main program.
Create a new API 'needTransformFeedback()' to call if someone still needs TF in the main program.
2) lower the default max number of vertex effects to 30....

6d020cb6 01/26/2021 09:35 AM Leszek Koltunski

Progress with Megaminx.