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examples @ 278a214c

# Date Author Comment
278a214c 05/06/2020 10:04 PM Leszek Koltunski

Convert Blur to stretchless API.

355c0a07 05/06/2020 09:43 PM Leszek Koltunski

Convert Earth to stretchless API.

ba95a70b 05/06/2020 09:31 PM Leszek Koltunski

Convert AroundTheWorld to stretchless API.

dcd2cd41 05/05/2020 11:32 PM Leszek Koltunski

Convert Wind app to the stretch-less API.

bdf04acf 05/05/2020 11:18 PM Leszek Koltunski

Convert Stencil app to the stretch-less API.

40122d03 05/05/2020 11:10 PM Leszek Koltunski

Convert DifferentEffects app to the stretch-less API.

f1f50ad1 05/05/2020 10:19 PM Leszek Koltunski

Finally, after removing the calculation of the halo from the library and giving this decision to the user, we can update the Triblur app for the new MeshBase.setStretch-less API.

678c391d 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

513b2e9c 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

8392dc7b 04/28/2020 11:07 PM Leszek Koltunski

Convert the third app, Transparency, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

4867b578 04/28/2020 12:07 PM Leszek Koltunski

Convert the second app, Flag, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

e3c87517 04/28/2020 11:28 AM Leszek Koltunski

Convert the first app, Inflate, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )

fc286c71 04/27/2020 10:13 PM Leszek Koltunski

fix for centers of Matrix effects.

073c140a 04/27/2020 09:32 PM Leszek Koltunski

new VertexEffectShear

60da87db 04/27/2020 08:09 PM Leszek Koltunski

new VertexEffectScale

ad98c3cb 04/27/2020 03:35 PM Leszek Koltunski

new VertexEffectRotate

4282d39a 04/25/2020 12:18 AM Leszek Koltunski

Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.

The point(s):

1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede the current much more limited MeshBase.apply(MatrixEffect effect)...

2fad84a7 04/13/2020 08:22 PM Leszek Koltunski

Move to AndroidX, target API level 29.

e3473e86 04/10/2020 11:43 PM Leszek Koltunski

Minor.

59e5fc3f 04/10/2020 09:10 PM Leszek Koltunski

We need to add app version to build.gradle - otherwise the resulting dex file cannot be opened by Fire Stick!

1a620f79 03/28/2020 01:05 AM Leszek Koltunski

Progress with Pretty Patterns.

c6bfca20 03/10/2020 09:51 PM Leszek Koltunski

Fix the memory test - we need to run one thing on the Graphics thread!

40223bbb 03/09/2020 07:08 PM Leszek Koltunski

The Pyraminx itself finished - now its movements!

a8a553a5 03/09/2020 11:27 AM Leszek Koltunski

Progress with Pyraminx.

77e9d967 03/08/2020 10:08 PM Leszek Koltunski

Some progress with Pyraminx.

f793bd9d 03/08/2020 01:14 AM Leszek Koltunski

Minor.

a71ef7f1 03/07/2020 11:14 PM Leszek Koltunski

Icons, details.

ea9b68db 03/07/2020 01:05 AM Leszek Koltunski

Progress with MeshJoin app.
Fix rotating in some apps.

33bd5234 03/06/2020 04:50 PM Leszek Koltunski

Progress with of Pyraminx.
Bugfix for joining a single Mesh!

a919e8dc 03/05/2020 11:40 AM Leszek Koltunski

Improve setTextureMap.

23c35a5d 03/05/2020 12:39 AM Leszek Koltunski

Make MeshBase.setTextureMap() work.

b3090c52 03/04/2020 10:54 PM Leszek Koltunski

Minor.
Looks like MeshBase.join() actually works.

37320052 03/04/2020 12:13 AM Leszek Koltunski

New MeshJoined.
Test app says it's not working - bug in MeshBase.join().

df80818c 03/03/2020 10:31 PM Leszek Koltunski

Further corrections.

c7a31368 03/03/2020 04:26 PM Leszek Koltunski

Further corrections for the first apps.

936333aa 03/03/2020 03:36 PM Leszek Koltunski

Port Cat and Dog to the new setStretch-less API.

25eeb4d4 03/03/2020 02:49 PM Leszek Koltunski

Port Girl to the new setStretch-less API.

1fc23462 03/03/2020 01:55 PM Leszek Koltunski

Port Dynamic to the new setStretch-less API.

e052248f 03/03/2020 01:08 PM Leszek Koltunski

Port Listener to the new setStretch-less API.

d1abb41e 03/03/2020 12:16 PM Leszek Koltunski

Port Deform to the new setStretch-less API.

4c42bc15 03/03/2020 11:58 AM Leszek Koltunski

Some cleanups in MonaLisa, Bean & Sink.

18231014 03/03/2020 11:43 AM Leszek Koltunski

Convert Projection to not use the depreciated MeshBase.setStretch() API.

a7a8f7bd 03/03/2020 11:22 AM Leszek Koltunski

Convert Bean to not use the depreciated MeshBase.setStretch() API.

f209a803 03/03/2020 11:14 AM Leszek Koltunski

Convert Sink to not use the depreciated MeshBase.setStretch() API.

67038dda 03/03/2020 10:03 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

5a683295 03/02/2020 11:12 PM Leszek Koltunski

Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (which is sizeless) then we get the default 100x100 ( which means we probably have to explicitly call Node.resizeFBO() )

126393c8 03/02/2020 04:11 PM Leszek Koltunski

Remove width & height from InternalSurface and move it to InternalOutputSurface.

2e779512 03/02/2020 03:47 PM Leszek Koltunski

Hide the InternalSurface class inside its package.

64f93787 03/02/2020 12:41 AM Leszek Koltunski

Minor

e50f49b6 02/29/2020 11:59 PM Leszek Koltunski

All apps converted to the new V&F center schema!

627e0ea2 02/29/2020 11:36 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

8eed34d3 02/29/2020 11:25 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

849e0034 02/29/2020 10:45 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

26c4e181 02/29/2020 10:11 PM Leszek Koltunski

First fixes for moving the Vertex and Fragment centers of effect to the center of the Mesh.

529054e9 02/29/2020 05:11 PM Leszek Koltunski

Fixes for the merge. Everything works now!
Next step: make the center of Vertex & Fragment effects be in the center of the Object, rather than the lower-left corner.

ba9ae2c8 02/29/2020 04:00 PM Leszek Koltunski

Fixes for the merge.

0ba5de00 02/29/2020 03:39 PM Leszek Koltunski

Fixes for the merge.

8664ea2e 02/29/2020 02:45 PM Leszek Koltunski

Fixes for the merge.

e8e54972 02/29/2020 02:00 PM Leszek Koltunski

Fixes for the merge.

386fd702 02/28/2020 11:58 PM Leszek Koltunski

Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center

98b6b975 02/28/2020 09:27 PM Leszek Koltunski

Fix for MeshBase.apply()

508ee98f 02/28/2020 12:19 AM Leszek Koltunski

New API: MeshBase.join() and a skeleton of an App to test it.

1535f677 02/27/2020 10:46 PM Leszek Koltunski

Minor.

83e0ca5e 02/27/2020 09:47 PM Leszek Koltunski

New Mesh 'Triangles' and updated Inflate & Generic apps to test it.

698ad0a8 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

687263cc 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

f3ca895f 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

d5ae6877 02/16/2020 10:30 PM Leszek Koltunski

Making the Dialogs more consistent.

bcbd5b45 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

f20265a7 12/18/2019 09:33 PM Leszek Koltunski

Dynamics App: fix moving Quat Points
Library: remove negating the Quat Points in the DynamicQuat in order to always go the shortest route.

d586fda6 12/16/2019 04:42 PM Leszek Koltunski

Dynamics App: add checking a Dynamic4D.

dea555b9 07/16/2019 09:42 PM Leszek Koltunski

Add the 'convexity' param to Dynamics and the Dynamic app.

87006e8d 05/20/2019 09:10 PM Leszek Koltunski

Minor bugfix to the Dynamic app

d84f5b73 05/20/2019 04:08 PM Leszek Koltunski

Minor improvement to the Dynamic app

1f19a4d0 05/20/2019 01:03 PM Leszek Koltunski

Improve the Dynamic app.

e52efe17 05/20/2019 12:31 AM Leszek Koltunski

Improve the Dynamic app.

da77ffd8 05/14/2019 01:26 PM Leszek Koltunski

Dynamic App: add Toast.

8db5b725 05/14/2019 11:11 AM Leszek Koltunski

Minor improvements in the Dynamics.

2666a48c 05/13/2019 10:00 PM Leszek Koltunski

1. Change the API of Dynamic: split makeNowRunFor into two separate 'setDuration' and 'resetToBeginning'
2. Major changes to the 'Dynamic' app so that we can check more about the Dynamics.

dae661e9 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

8d5a8e06 05/11/2019 10:33 PM Leszek Koltunski

Simplify the way applications can get notifications when an effect finishes.

Now, instead of the 'DistortedEffects.(de)registerForNotifications()' 2 APIs, we call a single 'Effect.notifyWhenFinished()'.

71c8884f 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

e3900503 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

8fca4a82 05/02/2019 01:22 PM Leszek Koltunski

Move all Program-related stuff to Distorted. Now the DistortedEffects class is very simple.

da231553 04/30/2019 11:25 PM Leszek Koltunski

minor.

6e18bd32 04/30/2019 01:13 PM Leszek Koltunski

Turn the Rubik app into a MemoryTest.

96ddd33a 04/30/2019 10:12 AM Leszek Koltunski

Another bugfix: if we keep changing the cube size and rotating sides at the same time, then it could happen that ability to rotate was permanently withdrawn.

e3a72781 04/30/2019 09:42 AM Leszek Koltunski

Fixes for memory leak problems uncovered by the 'Rubik' app. (mainly: new method DistortedNode.markForDeletion)

af8b42cc 04/29/2019 02:04 PM Leszek Koltunski

Port changes from the 'distorted-cube' target.

377e1873 04/09/2019 09:16 PM Leszek Koltunski

Rubik App: minor

5d8a1d51 04/09/2019 02:42 PM Leszek Koltunski

Rubk App: changes in the UI

0094886e 04/09/2019 02:04 PM Leszek Koltunski

Rubk App: changes in the UI

8a40abf4 04/07/2019 10:46 PM Leszek Koltunski

Rubk App: improve 4 buttons in the top.

201376f3 04/07/2019 09:59 PM Leszek Koltunski

Rubk App: add 4 buttons in the top.

bca41c80 04/07/2019 09:37 PM Leszek Koltunski

Improve the application list.

d4374cd3 04/07/2019 07:02 PM Leszek Koltunski

RubikCube: make the post-rotation effect 'nice'.

b62eb334 04/07/2019 06:22 PM Leszek Koltunski

Many things.

1) make the Dynamic.setDuration() able to be called AFTER the Dynamic has already been run. (and rename it to 'makeRunNowFor()' )
2) remove the automatic removal of zero Effects from EffectQueues.
3) adjust several Apps to cope with 2)
4) add post-rotation to Rubik (still not finished)

483ae94e 04/07/2019 01:12 PM Leszek Koltunski

RubikApp: properly compute cameraDistance and FOV.

7f62afde 04/07/2019 12:11 AM Leszek Koltunski

RubikApp: minor

8fbe9426 04/06/2019 11:48 PM Leszek Koltunski

RubikApp: make the rotations smooth.