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examples @ 4c42bc15

# Date Author Comment
4c42bc15 03/03/2020 11:58 AM Leszek Koltunski

Some cleanups in MonaLisa, Bean & Sink.

18231014 03/03/2020 11:43 AM Leszek Koltunski

Convert Projection to not use the depreciated MeshBase.setStretch() API.

a7a8f7bd 03/03/2020 11:22 AM Leszek Koltunski

Convert Bean to not use the depreciated MeshBase.setStretch() API.

f209a803 03/03/2020 11:14 AM Leszek Koltunski

Convert Sink to not use the depreciated MeshBase.setStretch() API.

67038dda 03/03/2020 10:03 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

5a683295 03/02/2020 11:12 PM Leszek Koltunski

Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (which is sizeless) then we get the default 100x100 ( which means we probably have to explicitly call Node.resizeFBO() )

126393c8 03/02/2020 04:11 PM Leszek Koltunski

Remove width & height from InternalSurface and move it to InternalOutputSurface.

2e779512 03/02/2020 03:47 PM Leszek Koltunski

Hide the InternalSurface class inside its package.

64f93787 03/02/2020 12:41 AM Leszek Koltunski

Minor

e50f49b6 02/29/2020 11:59 PM Leszek Koltunski

All apps converted to the new V&F center schema!

627e0ea2 02/29/2020 11:36 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

8eed34d3 02/29/2020 11:25 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

849e0034 02/29/2020 10:45 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

26c4e181 02/29/2020 10:11 PM Leszek Koltunski

First fixes for moving the Vertex and Fragment centers of effect to the center of the Mesh.

529054e9 02/29/2020 05:11 PM Leszek Koltunski

Fixes for the merge. Everything works now!
Next step: make the center of Vertex & Fragment effects be in the center of the Object, rather than the lower-left corner.

ba9ae2c8 02/29/2020 04:00 PM Leszek Koltunski

Fixes for the merge.

0ba5de00 02/29/2020 03:39 PM Leszek Koltunski

Fixes for the merge.

8664ea2e 02/29/2020 02:45 PM Leszek Koltunski

Fixes for the merge.

e8e54972 02/29/2020 02:00 PM Leszek Koltunski

Fixes for the merge.

386fd702 02/28/2020 11:58 PM Leszek Koltunski

Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center

98b6b975 02/28/2020 09:27 PM Leszek Koltunski

Fix for MeshBase.apply()

508ee98f 02/28/2020 12:19 AM Leszek Koltunski

New API: MeshBase.join() and a skeleton of an App to test it.

1535f677 02/27/2020 10:46 PM Leszek Koltunski

Minor.

83e0ca5e 02/27/2020 09:47 PM Leszek Koltunski

New Mesh 'Triangles' and updated Inflate & Generic apps to test it.

698ad0a8 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

687263cc 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

f3ca895f 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

d5ae6877 02/16/2020 10:30 PM Leszek Koltunski

Making the Dialogs more consistent.

bcbd5b45 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

f20265a7 12/18/2019 09:33 PM Leszek Koltunski

Dynamics App: fix moving Quat Points
Library: remove negating the Quat Points in the DynamicQuat in order to always go the shortest route.

d586fda6 12/16/2019 04:42 PM Leszek Koltunski

Dynamics App: add checking a Dynamic4D.

dea555b9 07/16/2019 09:42 PM Leszek Koltunski

Add the 'convexity' param to Dynamics and the Dynamic app.

87006e8d 05/20/2019 09:10 PM Leszek Koltunski

Minor bugfix to the Dynamic app

d84f5b73 05/20/2019 04:08 PM Leszek Koltunski

Minor improvement to the Dynamic app

1f19a4d0 05/20/2019 01:03 PM Leszek Koltunski

Improve the Dynamic app.

e52efe17 05/20/2019 12:31 AM Leszek Koltunski

Improve the Dynamic app.

da77ffd8 05/14/2019 01:26 PM Leszek Koltunski

Dynamic App: add Toast.

8db5b725 05/14/2019 11:11 AM Leszek Koltunski

Minor improvements in the Dynamics.

2666a48c 05/13/2019 10:00 PM Leszek Koltunski

1. Change the API of Dynamic: split makeNowRunFor into two separate 'setDuration' and 'resetToBeginning'
2. Major changes to the 'Dynamic' app so that we can check more about the Dynamics.

dae661e9 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

8d5a8e06 05/11/2019 10:33 PM Leszek Koltunski

Simplify the way applications can get notifications when an effect finishes.

Now, instead of the 'DistortedEffects.(de)registerForNotifications()' 2 APIs, we call a single 'Effect.notifyWhenFinished()'.

71c8884f 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

e3900503 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

8fca4a82 05/02/2019 01:22 PM Leszek Koltunski

Move all Program-related stuff to Distorted. Now the DistortedEffects class is very simple.

da231553 04/30/2019 11:25 PM Leszek Koltunski

minor.

6e18bd32 04/30/2019 01:13 PM Leszek Koltunski

Turn the Rubik app into a MemoryTest.

96ddd33a 04/30/2019 10:12 AM Leszek Koltunski

Another bugfix: if we keep changing the cube size and rotating sides at the same time, then it could happen that ability to rotate was permanently withdrawn.

e3a72781 04/30/2019 09:42 AM Leszek Koltunski

Fixes for memory leak problems uncovered by the 'Rubik' app. (mainly: new method DistortedNode.markForDeletion)

af8b42cc 04/29/2019 02:04 PM Leszek Koltunski

Port changes from the 'distorted-cube' target.

377e1873 04/09/2019 09:16 PM Leszek Koltunski

Rubik App: minor

5d8a1d51 04/09/2019 02:42 PM Leszek Koltunski

Rubk App: changes in the UI

0094886e 04/09/2019 02:04 PM Leszek Koltunski

Rubk App: changes in the UI

8a40abf4 04/07/2019 10:46 PM Leszek Koltunski

Rubk App: improve 4 buttons in the top.

201376f3 04/07/2019 09:59 PM Leszek Koltunski

Rubk App: add 4 buttons in the top.

bca41c80 04/07/2019 09:37 PM Leszek Koltunski

Improve the application list.

d4374cd3 04/07/2019 07:02 PM Leszek Koltunski

RubikCube: make the post-rotation effect 'nice'.

b62eb334 04/07/2019 06:22 PM Leszek Koltunski

Many things.

1) make the Dynamic.setDuration() able to be called AFTER the Dynamic has already been run. (and rename it to 'makeRunNowFor()' )
2) remove the automatic removal of zero Effects from EffectQueues.
3) adjust several Apps to cope with 2)
4) add post-rotation to Rubik (still not finished)

483ae94e 04/07/2019 01:12 PM Leszek Koltunski

RubikApp: properly compute cameraDistance and FOV.

7f62afde 04/07/2019 12:11 AM Leszek Koltunski

RubikApp: minor

8fbe9426 04/06/2019 11:48 PM Leszek Koltunski

RubikApp: make the rotations smooth.

dc8979ba 04/06/2019 11:01 PM Leszek Koltunski

RubikApp: simplifications.

7f986357 04/06/2019 07:12 PM Leszek Koltunski

RubikApp: simplifications.

f843630b 04/06/2019 06:15 PM Leszek Koltunski

RubikApp: simplify SurfaceView

18709ae0 04/06/2019 04:08 PM Leszek Koltunski

Improve the architecture of the Rubik App.

15bcc6f7 04/06/2019 02:58 PM Leszek Koltunski

Improve the architecture of the Rubik App: new RubikCube class.

8647eae2 04/06/2019 02:57 PM Leszek Koltunski

Improve the architecture of the Rubik App: new RubikCube class.

d0418bda 04/06/2019 01:13 PM Leszek Koltunski

Improve the Rubik App - rotation works now.

8be29dfc 04/05/2019 11:52 PM Leszek Koltunski

Improve the Rubik App - beginnings of rotation.

c6223217 04/04/2019 11:56 PM Leszek Koltunski

Improve the Rubik App.

3d267840 04/04/2019 03:59 PM Leszek Koltunski

Improve the Rubik App.

840d83be 04/04/2019 03:53 PM Leszek Koltunski

Improve the Rubik App.

94cc96ff 04/03/2019 10:48 PM Leszek Koltunski

Improve the Rubik App.

0ec011a7 04/02/2019 10:35 PM Leszek Koltunski

Fix the PINCH effect in the Earth App.

5e23b17b 04/02/2019 09:58 PM Leszek Koltunski

Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).

Still, something is not fully working in the Earth app with the effect - investigate.

e4c0057e 03/29/2019 09:26 PM Leszek Koltunski

Finish the Rubik app.

d271024d 03/25/2019 04:48 PM Leszek Koltunski

Further improvement for the Generic app.

d28ddc9b 03/21/2019 11:02 PM Leszek Koltunski

Further improvement for the Generic app.

7126b262 03/21/2019 09:25 PM Leszek Koltunski

Further improvement for the Generic app.

a22d1700 03/21/2019 04:39 PM Leszek Koltunski

Further improvement for the Generic app.

1e7603bb 03/21/2019 03:30 PM Leszek Koltunski

Refactor the 'Generic' app.

6cc818f6 03/21/2019 01:02 AM Leszek Koltunski

Improve the way Center & Region bitmaps are shown in the Generic app.

46b26cdc 03/20/2019 11:06 PM Leszek Koltunski

Rename the 'Effects3D' app files.

2ec2dc32 03/20/2019 10:48 PM Leszek Koltunski

Rename the 'Effects3D' app.

e52bd0c8 03/20/2019 01:17 PM Leszek Koltunski

Rename Effects3D to 'Generic'

0de83d97 03/20/2019 01:09 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

16b22aab 03/20/2019 12:40 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

c8f1e65c 03/19/2019 02:28 PM Leszek Koltunski

Merge branch 'master' into empty-matrix-effects-in-the-center

01cef452 03/18/2019 05:00 PM Leszek Koltunski

Change Distort to Deform in two apps - looks better.

d381aa80 03/18/2019 04:44 PM Leszek Koltunski

Move the default center of the matrix effects to the center of the screen (rather than the bottom-left like before)

c523e2ea 03/14/2019 09:33 PM Leszek Koltunski

Improvements for the 'Rubik' app.

4db4e39b 03/14/2019 05:01 PM Leszek Koltunski

Improvements for texturing MeshCubes objects in two apps (in light of the recent change in default texture mapping)

5b4a2d76 03/14/2019 03:25 PM Leszek Koltunski

1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)

318dd77b 01/24/2019 10:22 PM Leszek Koltunski

Some improvements to the Wind app - still does not look very realistic though :(

1c1df934 01/12/2019 04:24 PM Leszek Koltunski

Correct Distort.

7054bb1d 01/11/2019 02:18 PM Leszek Koltunski

Fixes for some stuff discovered while making the Distort effect fully 3D:

- make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center and Region vars.

676c14da 01/06/2019 11:15 PM Leszek Koltunski

Relax requirements on when we can call DistortedEffects.setMax().

Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got created.
This commit removes the second requirement so now with setMax it's just like with enabling effects: it's best done in onSurfaceCreated.

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

edc4a0e4 01/04/2019 12:35 AM Leszek Koltunski

Make the Sink effect fully 3D.

823f63f7 01/03/2019 09:09 PM Leszek Koltunski

Correct the z-axis of the center of fragment effects (it was inverted)

94a903e9 01/03/2019 11:19 AM Leszek Koltunski

Progress with the Earth app.