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examples @ 7c8012ee

# Date Author Comment
7c8012ee 11/15/2016 11:22 AM Leszek Koltunski

Matrix3D: implement quaternion effect

4b34bb08 11/15/2016 12:34 AM Leszek Koltunski

progress with Around the World

a98db446 11/14/2016 11:42 PM Leszek Koltunski

Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.

7908dbc2 11/14/2016 10:50 PM Leszek Koltunski

New vertex effect 'PINCH'

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

4d5b37fe 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

a13e1101 11/14/2016 03:03 PM Leszek Koltunski

Minor

c11a3a15 11/14/2016 02:40 PM Leszek Koltunski

Encode more info in the EfectNames enum.

e6995f3b 11/13/2016 10:59 PM Leszek Koltunski

Compute Race correctly

2f20ae3a 11/13/2016 12:02 AM Leszek Koltunski

Around the World: setRace

951c4af9 11/12/2016 11:25 PM Leszek Koltunski

Around the World: moving the selection rectangle

e7a4ef16 11/12/2016 12:45 AM Leszek Koltunski

Minor stuff

80508ef5 11/12/2016 12:03 AM Leszek Koltunski

Progress with AroundTheWorld

248a2782 11/11/2016 04:23 PM Leszek Koltunski

Progress with "Around The World"

fcccdba1 11/11/2016 10:47 AM Leszek Koltunski

Make the 'face' bitmap's background transparent

7ba38011 11/11/2016 01:03 AM Leszek Koltunski

New app: Around The World (beginnings)

adc117e0 11/10/2016 11:07 PM Leszek Koltunski

Effects3D: improvements

fed00329 11/10/2016 11:00 PM Leszek Koltunski

Effects3D: can remove arbitrary effect

36d56db7 11/10/2016 10:31 PM Leszek Koltunski

add 'face' back

fa9053f5 11/10/2016 10:24 PM Leszek Koltunski

Progress with Effects3D

de82c8b7 11/10/2016 05:32 PM Leszek Koltunski

Effects3D: beginnings of support for removing arbitrary effect

4e363aae 11/10/2016 05:10 PM Leszek Koltunski

New Face bitmap with transparent background.

302afbbe 11/09/2016 03:08 PM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

57ba16f3 11/09/2016 03:08 PM Leszek Koltunski

Minor

46af5c89 11/09/2016 12:12 AM Leszek Koltunski

Icon

47093bfd 11/08/2016 11:52 PM Leszek Koltunski

Slight improvement to Effects3D

e7a26998 11/08/2016 05:02 PM Leszek Koltunski

Progress with WindManager.

27e12007 11/08/2016 12:43 PM Leszek Koltunski

Dynamics: Introduce 2 Modes of operation:

- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential' mode, which only permits sequential interpolation from one client.

The second mode has an advantage when one needs to change mDuration: it keeps on interpolating smoothly. In the first mode, this is not possible.

758303a3 11/07/2016 11:09 PM Leszek Koltunski

Rename Effects2D to EffectQueue

b041d424 11/07/2016 03:59 PM Leszek Koltunski

Minor details

072682e6 11/05/2016 01:42 AM Leszek Koltunski

Solve the issue of moving SeekBars

21819119 11/05/2016 12:39 AM Leszek Koltunski

Progress with Wind

815687bb 11/04/2016 05:11 PM Leszek Koltunski

Progress with 'Wind'

14122c52 11/04/2016 02:11 PM Leszek Koltunski

Beginnings of the 'Wind' app.

13a5c5cd 11/04/2016 12:09 PM Leszek Koltunski

Tidy up 'Save'

b695a86a 11/04/2016 11:58 AM Leszek Koltunski

Tidy up 'Quaternion'

ee76cb8f 11/04/2016 11:57 AM Leszek Koltunski

Tidy up 'PlainMoanLisa'

880bdf97 11/04/2016 11:52 AM Leszek Koltunski

Tidy up 'Olympic'

4562f295 11/04/2016 11:50 AM Leszek Koltunski

Tidy up 'Moving effects'

1d811f85 11/04/2016 11:45 AM Leszek Koltunski

Tidy up 'Matrix3D'

abc3054d 11/04/2016 11:38 AM Leszek Koltunski

Tidy up 'Girl'

2f9752c5 11/04/2016 11:28 AM Leszek Koltunski

Tidy up 'FOV'

e2c784bd 11/04/2016 11:25 AM Leszek Koltunski

Tidy up 'Flag'

7e6110e2 11/04/2016 11:22 AM Leszek Koltunski

Tidy up 'FBO'

4f8ca8ff 11/04/2016 11:20 AM Leszek Koltunski

Tidy up the 'Effects3D'

3f07bedc 11/04/2016 11:17 AM Leszek Koltunski

Tidy up the 'Effects3D'

6c097dd3 11/04/2016 10:53 AM Leszek Koltunski

Tidy up 'Different Effects' app

b4237a76 11/04/2016 10:52 AM Leszek Koltunski

TIdy up the 'DifferentBitmaps app'

30c71dd5 11/04/2016 10:49 AM Leszek Koltunski

Remove 'statics' from the Deform app

2b261a18 11/04/2016 10:38 AM Leszek Koltunski

Tidy up 'Cubes' app

9b9440a0 11/04/2016 10:36 AM Leszek Koltunski

Remove unneeded 'statics' from the 'Check' app

fe3c72ce 11/04/2016 10:29 AM Leszek Koltunski

remote unneeded 'static' variables and methods from the 'Dynamic' app

7182dafd 11/04/2016 10:17 AM Leszek Koltunski

Bugfix

41d39cea 11/03/2016 10:34 AM Leszek Koltunski

Flag app finished

100e2da7 11/02/2016 05:17 PM Leszek Koltunski

Progress with the 'Flag' test app.

dba16c99 11/02/2016 03:18 PM Leszek Koltunski

Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)

508f22b5 11/02/2016 01:21 PM Leszek Koltunski

Improvements to the Dynamic app.

97dadfe5 11/01/2016 05:20 PM Leszek Koltunski

1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)

ef0fd531 10/21/2016 09:42 PM Leszek Koltunski

1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app

bf36cb6e 10/21/2016 03:50 PM Leszek Koltunski

minor

8b7c0ab3 10/21/2016 03:00 PM Leszek Koltunski

Improve the Dynamics app (multi-dimensional noise)

bfc191eb 10/21/2016 01:44 PM Leszek Koltunski

minor stuff

9ff0c8c3 10/21/2016 11:34 AM Leszek Koltunski

Fix 4D and 5D noise, make noise N dimensional.

97c28b4e 10/21/2016 01:18 AM Leszek Koltunski

Completely redesign Noise in the Dynamics and move all the complexity to the parent class.

something does not work with it now :)

2010cf53 10/19/2016 12:27 AM Leszek Koltunski

Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.

76939f96 10/18/2016 03:14 PM Leszek Koltunski

The Flag is waving!

807775b9 10/18/2016 02:34 PM Leszek Koltunski

New constructor to DistortedCubes - easily create a hole-less Cuboid.

175f355d 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!

2f2f6176 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

2e7c7abf 10/17/2016 03:04 PM Leszek Koltunski

swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.

9758b1ec 10/16/2016 10:27 PM Leszek Koltunski

Correct one more issue with computation of WAVE.

e0252f08 10/09/2016 10:42 PM Leszek Koltunski

Shades of the WAVE effect (almost!) working.

5eb95531 09/15/2016 09:36 PM Leszek Koltunski

Fix the 'PlainMonaLisa' to be able to run in the Emulator as well (before ELG Context creation would fail)

f4e44230 08/30/2016 04:29 PM Leszek Koltunski

Preparation to make the WAVE effect fully 3D

30e77a6c 08/29/2016 04:51 PM Leszek Koltunski

Beginnings of the WAVE effect.

9f5eba09 08/24/2016 09:31 PM Leszek Koltunski

Correct an important bug in the vertex shader.

b = 1/a if a!=0, 1 otherwise was incorrectly computed as b = 1.0 / (a+1.0-sign(a)). This, when 0<a<2^-24, suffers from 'round-off error': then a+1.0 = 1.0 (sic!) thus b = 1/0 !.

Correct way: b = 1.0 / ( a - (sign(a)-1.0) )

889a962e 08/22/2016 11:15 AM Leszek Koltunski

Fixes for fragment effects in Effects3D.

47833473 08/21/2016 08:22 PM Leszek Koltunski

Slight improvement for Effects3D

76a81b6a 08/21/2016 07:54 PM Leszek Koltunski

Combine Fragment3D and Vertex3D apps into one.

63fc1eaf 08/09/2016 02:22 PM Leszek Koltunski

Remove the MACROBLOCK Effect altogether.

66466936 08/09/2016 02:12 PM Leszek Koltunski

Fix the 'Fragment3D' app

70d7a31f 08/09/2016 02:07 PM Leszek Koltunski

Fix the 'FBO' app

bdfec906 08/09/2016 02:04 PM Leszek Koltunski

Fix the 'Effects2D' app

c1ca7c3d 08/09/2016 01:57 PM Leszek Koltunski

Fix the 'Different Effects' app

4348b52e 08/09/2016 01:52 PM Leszek Koltunski

Fix the 'Moving Effects' app

f26ab2fd 08/09/2016 01:44 PM Leszek Koltunski

Fix the 'Macroblock' app.

8ff32d4d 08/09/2016 12:11 PM Leszek Koltunski

Finally fix the 'when rendering though an FBO, the other side of triangles is visible'

3c28857f 08/07/2016 10:50 PM Leszek Koltunski

Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!

c7a860f9 07/25/2016 10:27 PM Leszek Koltunski

Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.

8fd9f5fa 07/15/2016 11:53 PM Leszek Koltunski

Vertex3D: make the Activity independent of Effects

24991bc2 07/15/2016 11:22 PM Leszek Koltunski

Vertex3D: app finished!

17600407 07/15/2016 10:07 PM Leszek Koltunski

Vertex3D: fix region size.

9167cfd4 07/15/2016 09:39 PM Leszek Koltunski

Vertex3D: Add the new 'Grid' bitmap option!

2c9c22df 07/15/2016 09:01 PM Leszek Koltunski

Vertex3D: Correct setting regions (correction!)

69942a83 07/15/2016 08:58 PM Leszek Koltunski

Vertex3D: Correct setting regions.

cb13d188 07/15/2016 02:01 PM Leszek Koltunski

Add the missing 'Region' resource.

9ae05f6c 07/13/2016 01:01 AM Leszek Koltunski

beginnings of support for drawing the Region in Vertex3D app.

6f779cd4 07/08/2016 11:23 PM Leszek Koltunski

beginnings of support for drawing the Region in Vertex3D app.

950511ed 07/08/2016 10:38 PM Leszek Koltunski

re-add center to Vertex3D

56cbe1cf 07/08/2016 01:04 AM Leszek Koltunski

Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)