Reinstall the latest Android Studio, latest gradle; reconfigure all project to match and compile.
Up build versions to 32
inc num of stars on each first recordup version name to 1.11.4
Partly merge the 'iap' branch.
Minor
update build.gradle
Introduce InitData, a data structure used to initialize a TwistyObject.Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )
Bump to 1.10.1
BandagedPlay: configurable mode and scramble depth
Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.
Bump version to 1.9.6
Improve the CU_232 mesh.
Container's JSON and mesh - one more corrrection.
Fix a bug in FactoryCubit: before sometimes it would incorrectly rotate a 'collapsed sticker' face if the face was flipped.Also: polish up the Container.
Add Pyramorphix.
Implement the Windmill Cube
Remove the need to provide the number of outer faces of a ObjectShape.
cleaning up.
Progress
Trajber's Octahedron: progress.
Trajber's Octahedron: first try.
Up version to 1.9.3
'Simple' and 'Nice' meshes: fix Rex.
Introduce 'Simple' and 'Nice' meshes.
Float vertices - scratchbook
Add Cube6.
Add testing of MeshPolygon to the MeshFile app.
New BORDER effect.
Improvements for the new Border effect. Now works, but covers the object - to be corrected.
New postprocess effect 'Border' (not working yet) and adding it to the testing app 'Triblur'.
Convert the Ivy corner cubit to the new, 'universal' cubit creation method.
This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.
Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.
New 'JingPyraminx' object - add the mesh.
New 'Jing' cubit shapes: corrections.
New 'Jing' cubit shapes.
up library versions.
Correct the Redmi mesh to eliminate the visible seams.
Add Square-2 corner cubit.
Progress with cubit shapes of the Square-1.
Dynamic App: add support for the new SpeedMode inside Dynamics. (so far only first two SpeedModes - smooth and segment_constant - are supported )
Bump version to 1.8.0
2 Skewb Ultimate cubits.
RubikControl: fixes; progress.
Port bugfixes from DistortedCube; add Ivy Corner & Ivy Face meshes.
Cubit creation: properly cener the textures. Add Kilominx edge.
Cubit creation: center the textures. Add octahedron.
Cubit creation: bugfixes.
Cubit creation: bugfixes. Cube, Tetrahedron, Dino cubits - all work.
Face cubit creation: progress: cube & tetrahedron work; dino cubit does not.Also, the texture is not yet moved inside the (0,1)x(0,1) square.
Face cubit creation: progress: rounded corners
Face cubit creation: progress, a cube renders correctly :)
Face cubit creation: progress, a cube rendered almost correctly :)
Face cubit creation: compiles and runs now (but results are incorrect)
Progress with any size Kilominx.
Progress with bandaged cubes.
Beginnings of support for bandaged versions of the 3x3 cube.
Up version to 1.6.5
Bugfixes as a result of the Samsung Galaxy J4+ investigation:
1) By default, switch off transform feedback in the main program. Create a new API 'needTransformFeedback()' to call if someone still needs TF in the main program.2) lower the default max number of vertex effects to 30....
Progress with Megaminx.
Beginnings of Megaminx & Gigaminx
We need to re-add upping the max number of fragment effects as their default was lowered back to 5 in the library.
Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
Plug two more memory leaks. It should be fine now.
Fixes for Deform and Moving Effects.
Progress with the Kilominx - rotations.
New shape: Kilominx corner.
Rex Cube - new mesh, textures and icon.
Fixes for the Rex Cube (mostly works now)
Fixes for the Rex Cube (still doesn't work)
Improve the Ivy mesh.
More support for using the library from more than one activity
1) Beginnings of support for using the library from more than one activity2) rename DistortedLibrary.onCreate() to onSurfaceCreated()3) (rubik) add Cambodia's flag.
Minor.
Progress with the Ivy.
Replicate the 'INVALID_OPERATION trying to glMapBufferRange for the second time' bug.
Some improvements to MeshFile.
Dmesh for the Helicopter.
MeshFile.
We have new, Polygon method of rendering Object faces, and a new object - the Skewb.Time for 1.4.2 !
Procedural Skewb cubits and the Skewb mesh for MeshFile.
New Pyraminx meshes.
Add possibility to display also a procedurally created Mesh in MeshFile.
New TwistyObjects meshes.
Rename Meshes.
Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
MeshFile app: add a texture for the Dino mesh.
Add component centers to dmesh version 2.
Update all the dmeshes to versions 2. Add the Dino dmesh.
Progress with the MeshFile app: new icon
Progress with the MeshFile app.
Progress with the MeshFile app: disappear works now.
Add a 'Scale' seekBar to the MeshFile app.
New effect VertexEffectDisappear
We have the new Object - the Dino - so up the version to 1.4.0.