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examples @ e83350b4

# Date Author Comment
e83350b4 01/03/2019 01:32 AM Leszek Koltunski

Progress with the Earth app.

b88ec561 01/03/2019 12:49 AM Leszek Koltunski

Progress with the Earth app.

1585ba24 01/02/2019 03:57 PM Leszek Koltunski

Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)

Also corresponding changes to the applications.

296d2e73 01/01/2019 01:36 AM Leszek Koltunski

Advances with the Earth app - prepare it to checking if any FRAGMENT or VERTEX effect correctly works on a Sphere mesh.

9e7b6dbd 12/30/2018 01:37 AM Leszek Koltunski

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

31218706 12/21/2018 12:15 AM Leszek Koltunski

Improve the world map.

9814e53c 12/20/2018 12:30 AM Leszek Koltunski

Progress with the 'Earth' app.

64558e4e 12/20/2018 12:19 AM Leszek Koltunski

Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.
The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space.

b424b062 12/18/2018 11:29 PM Leszek Koltunski

Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.

84f0c820 12/18/2018 08:11 PM Leszek Koltunski

Sphere: map the texture a bit better around the seam and the poles.

222ea32f 12/18/2018 05:14 PM Leszek Koltunski

New texture showing the World (Mercator projection)

a886f1fc 12/17/2018 11:01 PM Leszek Koltunski

Do not let users choose a Mesh with cols or rows equal to 0.

0579fe3a 12/17/2018 07:57 PM Leszek Koltunski

Some fixes for Sphere; still not completely ok though.

24624a1a 12/17/2018 03:45 PM Leszek Koltunski

Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
Still a bit buggy!

5ceea148 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

c40df162 12/14/2018 04:30 PM Leszek Koltunski

Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.

6c548f65 12/12/2018 12:11 AM Leszek Koltunski

Minor cleanups.

f86c9fb5 12/10/2018 01:29 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

d5522531 12/10/2018 12:48 AM Leszek Koltunski

Bugfix: we need to remember all adjacent TABs, not just half of them to the left or right.

77a500b3 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

57d7fdba 11/21/2018 11:00 AM Leszek Koltunski

Rename MeshObject to MeshBase.

107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

65f622c1 08/06/2018 01:26 PM Leszek Koltunski

Progress with Effects3D app - merge Matrix effects

0372f32c 08/02/2018 03:05 PM Leszek Koltunski

Progress with Effects3D app.

d9c55dbe 08/01/2018 03:04 PM Leszek Koltunski

Progress with Effects3D app.

cdcbdbe3 08/01/2018 01:41 PM Leszek Koltunski

Progress with Effects3D app.

3b1e9c7e 07/31/2018 03:27 PM Leszek Koltunski

Progress with Effects3D app.

0be78976 07/31/2018 02:05 PM Leszek Koltunski

Effects3D app: remove debugs.

9a94f99f 07/31/2018 01:43 PM Leszek Koltunski

Correct the way we display Normals (didn't work in case rendering was of OIT type)

06c636a5 07/30/2018 02:49 PM Leszek Koltunski

More progress with Effects3D app.

c2c45d0a 07/30/2018 02:01 PM Leszek Koltunski

Make the 2nd Effects3D activity be an AppCompat one (for Fragments - avoid using a depreciated FragmentPagerAdapter).

348dbeea 07/30/2018 01:36 PM Leszek Koltunski

Split the Effects3D app into 2 activities

cf6fb87f 07/30/2018 12:35 PM Leszek Koltunski

Some progress with Effects3D app

fe7fe83e 07/29/2018 11:00 PM Leszek Koltunski

Overhaul of the Effects3D generic test app.

Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)

2a8ee748 07/26/2018 02:32 PM Leszek Koltunski

Progress with thr Glow effect - moving glow app looks ok now.

3998dddc 07/04/2018 10:30 PM Leszek Koltunski

Make the OIT SSBO size independent of screen size.

bddd4b2d 07/03/2018 01:31 PM Leszek Koltunski

Add OIT to the Effects3D app.

41a85bb7 07/03/2018 01:19 PM Leszek Koltunski

Convert everythig to GLES31 (there were some GLES30 remnants)

29aba2d1 07/02/2018 03:00 PM Leszek Koltunski

Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.

9c3e749e 06/29/2018 10:50 PM Leszek Koltunski

Make the Cubes App capable of testing unprocessed OIT.

a935e9db 06/29/2018 01:31 PM Leszek Koltunski

Correct a recently introduced bug.

a3ddee5e 06/27/2018 11:08 AM Leszek Koltunski

I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.

The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, but the one computed several frames ago.

This of course introduces a delay and uses more memory, but it appears to work and does not seem to have any effects on speed.

5cb36838 06/19/2018 02:45 PM Leszek Koltunski

Merging changes from order-independent-transparency branch.

6777d742 06/19/2018 02:41 PM Leszek Koltunski

Minor

b81d5d40 06/15/2018 10:08 PM Leszek Koltunski

Stencil App: Do not request any special EGL config; with DistortedScreen now buffered, we don't have to (and in fact this config doesn't exist on HTC Desire 12)

3f70dd29 06/13/2018 09:33 PM Leszek Koltunski

Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.

1440748a 06/08/2018 02:03 PM Leszek Koltunski

In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.

Result: this appears to make the flashes slightly worse.

da692c70 06/08/2018 10:21 AM Leszek Koltunski

Minor

53d59408 06/02/2018 09:18 PM Leszek Koltunski

Remove the Mali app (it was a silly mistake!)

58ce3a2f 06/01/2018 08:54 PM Leszek Koltunski

Simplify Mali app.

4f39a7d1 06/01/2018 08:41 PM Leszek Koltunski

Actually display the new Mali app.

29b5cd0d 06/01/2018 08:19 PM Leszek Koltunski

New self-contained (i.e. not dependant on the library) App to check bugs on Mali GPU.

b1c2b02f 05/30/2018 02:53 PM Leszek Koltunski

Adjustments for the 'Flag' app.

a929d64d 05/23/2018 12:56 PM Leszek Koltunski

OIT: more fixes

f5c28afc 05/22/2018 03:48 PM Leszek Koltunski

OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.

e72c53e5 05/17/2018 03:33 PM Leszek Koltunski

Reengineer DistortedScreen

3315386a 05/11/2018 03:17 PM Leszek Koltunski

OIT: correct depth

164a5c5f 05/11/2018 03:11 PM Leszek Koltunski

Postprocessing: dont crash when we fail to compile postprocessing programs

d7413405 05/10/2018 12:30 PM Leszek Koltunski

OIT: lots of progress on all fronts. Still a few bugs to solve though!

55e1b307 05/03/2018 03:10 PM Leszek Koltunski

Properly recreate the Atomic and LinkedList buffers onPause.
We have to discard all alpha==0.0 pixels during OIT Pass1.

da57b7da 05/01/2018 09:07 PM Leszek Koltunski

Fix the 'OIT' artefacts.

57512fcb 04/27/2018 04:40 PM Leszek Koltunski

still debugging the OIT

76800a4d 04/26/2018 12:03 PM Leszek Koltunski

- remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU

a635eef9 04/25/2018 02:17 PM Leszek Koltunski

Order Independent Transparency: some progress

be169c10 04/17/2018 09:07 PM Leszek Koltunski

Minor.

1a3f8cc2 04/12/2018 09:46 PM Leszek Koltunski

Some improvements for 'Moving Glow'

3025c903 04/12/2018 08:43 PM Leszek Koltunski

'Transparency' app icon.

664a0e45 04/11/2018 10:56 PM Leszek Koltunski

New app checking Order Independent Transparency.

d8f9a204 04/08/2018 08:36 PM Leszek Koltunski

'PostprocessTree' app: enable the point: double blur.

fba88037 04/06/2018 11:36 PM Leszek Koltunski

'PostprocessTree' app: icon

0a098d35 04/06/2018 11:28 PM Leszek Koltunski

Improve the 'PostprocessTree' app. Shows bugs in postprocessing.

efc280af 04/06/2018 10:45 PM Leszek Koltunski

New 'PostprocessTree' app (unfinished)

371c43ca 04/06/2018 09:16 PM Leszek Koltunski

Improve the 'Triblur' app.

f1b8b412 04/04/2018 02:55 PM Leszek Koltunski

Improve the Triblur app.

80f37d1b 04/04/2018 02:01 PM Leszek Koltunski

New 'Triblur' testapp.

Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)

a5f35220 04/02/2018 10:15 PM Leszek Koltunski

Minor.

4dd7ca16 03/29/2018 03:58 PM Leszek Koltunski

Minor.

d63d5b6b 02/21/2018 12:10 AM Leszek Koltunski

Minor

5b518f0a 02/20/2018 01:45 PM Leszek Koltunski

Remove buildToolsVersion

d4a46952 07/07/2017 10:42 PM Leszek Koltunski

Minor

ae79851d 07/03/2017 09:52 PM Leszek Koltunski

Fix in Framebuffer

48017ca2 07/03/2017 02:18 PM Leszek Koltunski

Bugfix in RenderState

6d896e0e 06/30/2017 10:52 PM Leszek Koltunski

Improvement for MultiBlur and Glow apps.

c658e742 06/30/2017 02:52 PM Leszek Koltunski

Add quality levels in Glow APP.

9fb7a4e4 06/30/2017 02:35 PM Leszek Koltunski

Fix quality levels in Glow.

3fee789f 06/29/2017 11:47 PM Leszek Koltunski

Debugging Glow.

463f1f9c 06/29/2017 08:27 PM Leszek Koltunski

Progress with Glow.

111217c2 06/28/2017 04:55 PM Leszek Koltunski

Debugging Glow.

babda153 06/28/2017 02:06 PM Leszek Koltunski

Improve 'Glow' app.

3a4f3ae2 06/28/2017 01:46 PM Leszek Koltunski

Improve 'Glow' app.

cb9d104d 06/28/2017 12:00 PM Leszek Koltunski

New 'Glow' app.

11298b49 06/28/2017 11:33 AM Leszek Koltunski

Rename the last 'Glow' app.

e3eab072 06/28/2017 11:16 AM Leszek Koltunski

Simplify Statics.

6155c308 06/27/2017 01:03 PM Leszek Koltunski

Make Postprocessing quality per-effect (rather than applied to the whole queue)

8843b69b 06/26/2017 11:02 PM Leszek Koltunski

move EffectQuality to the effect package.

1a94a1ab 06/26/2017 09:15 PM Leszek Koltunski

Fixes for dynamic postprocessing.

bb2d4177 06/22/2017 10:53 PM Leszek Koltunski

Minor

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

2a261997 06/16/2017 03:30 PM Leszek Koltunski

Simplify Effect classes.

d8b42d02 06/16/2017 02:54 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.