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Revision 061449ed

Added by Leszek Koltunski almost 4 years ago

Only compile the Full, Normal & OIT programs when they are actually needed.

View differences:

src/main/java/org/distorted/examples/effectqueue/EffectQueueRenderer.java
44 44

  
45 45
///////////////////////////////////////////////////////////////////////////////////////////////////
46 46

  
47
class EffectQueueRenderer implements GLSurfaceView.Renderer, EffectListener
47
class EffectQueueRenderer implements GLSurfaceView.Renderer, EffectListener, DistortedLibrary.ExceptionListener
48 48
  {
49 49
  private static final int NUMLINES =  10;
50 50
  private static final int MESH_QUALITY = 100;
......
93 93
    return mEffects;
94 94
    }
95 95

  
96
///////////////////////////////////////////////////////////////////////////////////////////////////
97

  
98
  public void onDrawFrame(GL10 glUnused)
99
    {
100
    mScreen.render( System.currentTimeMillis() );
101
    }
102

  
103
///////////////////////////////////////////////////////////////////////////////////////////////////
104

  
105
  public void onSurfaceChanged(GL10 glUnused, int width, int height)
106
    {
107
    // (w+h)/2 because we need to stretch more or less uniformly in all 3 directions.
108
    // If we set it to 0, Distort would not be shaded. If we set it to 1, the Distorted normal
109
    // vectors would get stretched only in X and Y dirs, becoming very 'flat' and the Distorted
110
    // area very dark.
111
    mScale.set(width, height, (width+height)*0.5f);
112

  
113
    mScreen.resize(width,height);
114
    mView.setScreenSize(width,height);
115
    }
116

  
96 117
///////////////////////////////////////////////////////////////////////////////////////////////////
97 118

  
98 119
  public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
......
120 141
    FragmentEffectChroma.enable();
121 142
    FragmentEffectSaturation.enable();
122 143

  
123
    try
124
      {
125
      DistortedLibrary.onCreate(mView.getContext());
126
      }
127
    catch(Exception ex)
128
      {
129
      android.util.Log.e("EffectQueue", ex.getMessage() );
130
      }
144
    DistortedLibrary.onCreate(mView.getContext(), this);
131 145
    }
132 146

  
133 147
///////////////////////////////////////////////////////////////////////////////////////////////////
134 148

  
135
  public void onSurfaceChanged(GL10 glUnused, int width, int height)
149
  public void distortedException(Exception ex)
136 150
    {
137
    // (w+h)/2 because we need to stretch more or less uniformly in all 3 directions.
138
    // If we set it to 0, Distort would not be shaded. If we set it to 1, the Distorted normal
139
    // vectors would get stretched only in X and Y dirs, becoming very 'flat' and the Distorted
140
    // area very dark.
141
    mScale.set(width, height, (width+height)*0.5f);
142

  
143
    mScreen.resize(width,height);
144
    mView.setScreenSize(width,height);
145
    }
146
   
147
///////////////////////////////////////////////////////////////////////////////////////////////////
148
   
149
  public void onDrawFrame(GL10 glUnused)
150
    {   
151
    mScreen.render( System.currentTimeMillis() );
151
    android.util.Log.e("EffectQueue", ex.getMessage() );
152 152
    }
153 153

  
154 154
///////////////////////////////////////////////////////////////////////////////////////////////////

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