Revision 1585ba24
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/examples/objecttree/ObjectTreeRenderer.java | ||
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mGridTexture.setTexture(bitmap2); |
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DistortedEffects gridEffects = new DistortedEffects(); |
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final int GRID = 10;
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final int GRID = 20;
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if( mMeshFlat==null ) mMeshFlat = new MeshFlat(1,1); |
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if( mMeshCubes==null) mMeshCubes= new MeshCubes(GRID,GRID,1); |
Also available in: Unified diff
Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
Also corresponding changes to the applications.