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Revision 19938eb7

Added by Leszek Koltunski about 7 years ago

Convert a few more APPs to the new resolution-independent Matrix Effects.

View differences:

src/main/java/org/distorted/examples/quaternion/QuaternionRenderer.java
41 41

  
42 42
import android.graphics.Bitmap;
43 43
import android.graphics.BitmapFactory;
44
import android.opengl.GLES30;
45 44
import android.opengl.GLSurfaceView;
46 45

  
47 46
///////////////////////////////////////////////////////////////////////////////////////////////////
......
99 98
    
100 99
  public void onSurfaceChanged(GL10 glUnused, int width, int height) 
101 100
    {
102
    float scaleFactor = width>height ? height/3:width/3;
101
    float qx = (float)width ;
102
    float qy = (float)height;
103
    float scale = 0.5f;
103 104

  
104 105
    mEffects.abortEffects(EffectTypes.MATRIX);
105
    mEffects.move( new Static3D( (width-scaleFactor)/2 , (height-scaleFactor)/2 , 0) );
106
    mEffects.scale(scaleFactor);
107
    mEffects.quaternion( mRot, new Static3D( (float)mTexture.getWidth()/2, (float)mTexture.getHeight()/2 , 0) );
108
       
106
    mEffects.quaternion( mRot, new Static3D(0,0,0) );
107
    mEffects.scale(  qx<qy ? (new Static3D(scale,scale*qx/qy,scale)) : (new Static3D(scale*qy/qx,scale,scale)) );
108

  
109 109
    mScreen.resize(width, height);
110 110
    }
111 111

  

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