Project

General

Profile

« Previous | Next » 

Revision 1f9a52f1

Added by Leszek Koltunski about 7 years ago

Simplify setting up DistortedScreen.

View differences:

src/main/java/org/distorted/examples/stencil/StencilRenderer.java
89 89
      cube2Node.glStencilMask(0x00);                                            // Don't write anything to stencil buffer
90 90
      cube2Node.glDepthMask(true);                                              // Write to depth buffer
91 91

  
92
      mScreen = new DistortedScreen();
92
      mScreen = new DistortedScreen(mView);
93 93
      mScreen.attach(cube1Node);
94 94
      mScreen.attach(floorNode);
95 95
      mScreen.attach(cube2Node);
96 96
      mScreen.glClearColor(1.0f,1.0f,1.0f,1.0f);
97

  
98
      mView.setEGLConfigChooser(5,6,5,0,16,8);       // Screen: 16 bit depth, 8 bit STENCIL
97 99
      }
98 100

  
99 101
///////////////////////////////////////////////////////////////////////////////////////////////////

Also available in: Unified diff