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Revision 26c4e181

Added by Leszek Koltunski about 4 years ago

First fixes for moving the Vertex and Fragment centers of effect to the center of the Mesh.

View differences:

src/main/java/org/distorted/examples/sink/SinkRenderer.java
64 64
    sink.add(new Static1D(0.2f));
65 65

  
66 66
    mEffects = new DistortedEffects();
67
    VertexEffectSink sinkEffect = new VertexEffectSink(sink, new Static3D(297, 280, 0), null);
67
    VertexEffectSink sinkEffect = new VertexEffectSink(sink, new Static3D(0,0,0), null);
68 68
    mEffects.apply(sinkEffect);
69 69

  
70 70
    mScale = new Static3D(1,1,1);
......
117 117

  
118 118
    if( mTexture==null ) mTexture = new DistortedTexture();
119 119
    mTexture.setTexture(bitmap);
120

  
120 121
    if( mMesh==null )
121 122
      {
122 123
      mMesh = new MeshRectangles(30,30*bmpHeight/bmpWidth);
123 124
      mMesh.setStretch(bmpWidth,bmpHeight,0);
124 125
      }
125 126

  
126

  
127 127
    mScreen.detachAll();
128 128
    mScreen.attach(mTexture,mEffects,mMesh);
129 129

  

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