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Revision 296d2e73

Added by Leszek Koltunski over 5 years ago

Advances with the Earth app - prepare it to checking if any FRAGMENT or VERTEX effect correctly works on a Sphere mesh.

View differences:

src/main/java/org/distorted/examples/aroundtheworld/AroundTheWorldRendererPicker.java
103 103

  
104 104
///////////////////////////////////////////////////////////////////////////////////////////////////
105 105

  
106
	@Override public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
106
	@Override
107
	public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
107 108
	  {
108 109
		GLES31.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
109 110

  
......
220 221

  
221 222
///////////////////////////////////////////////////////////////////////////////////////////////////
222 223

  
223
	@Override public void onSurfaceChanged(GL10 glUnused, int width, int height)
224
	@Override
225
  public void onSurfaceChanged(GL10 glUnused, int width, int height)
224 226
	  {
225 227
	  mHeight = height;
226 228
	  mWidth  = width;
......
241 243

  
242 244
///////////////////////////////////////////////////////////////////////////////////////////////////
243 245

  
244
	@Override public void onDrawFrame(GL10 glUnused)
246
	@Override
247
  public void onDrawFrame(GL10 glUnused)
245 248
	  {
246 249
		GLES31.glClear(GLES31.GL_DEPTH_BUFFER_BIT | GLES31.GL_COLOR_BUFFER_BIT);
247 250
    GLES31.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPTriangleMatrix, 0);

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