Revision 30c71dd5
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/deform/DeformRenderer.java | ||
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class DeformRenderer implements GLSurfaceView.Renderer |
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{ |
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private static final int NUM_VECTORS = 8; |
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private static final int NUMLINES = 10; |
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private static final int NUMFRAMES =10; |
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private static final int NUM_LINES = 10;
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private static final int NUM_FRAMES =10;
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private GLSurfaceView mView; |
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private DistortedBitmap fps; |
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private DistortedBitmap stretch; |
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private Static3D touchPoint; |
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private static Dynamic3D mReleasedDistortDynamic;
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private static Dynamic3D mMovingDistortDynamic;
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private static Static3D[] vDistort;
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private static Dynamic3D mReleasedDeformDynamic;
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private static Dynamic3D mMovingDeformDynamic;
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private static Static3D[] vDeform;
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private static Dynamic3D mReleasedShearDynamic;
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private static Dynamic3D mMovingShearDynamic;
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private static Static3D[] vShear;
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private static Static4D dr;
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private Dynamic3D mReleasedDistortDynamic; |
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private Dynamic3D mMovingDistortDynamic; |
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private Static3D[] vDistort; |
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private Dynamic3D mReleasedDeformDynamic; |
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private Dynamic3D mMovingDeformDynamic; |
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private Static3D[] vDeform; |
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private Dynamic3D mReleasedShearDynamic; |
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private Dynamic3D mMovingShearDynamic; |
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private Static3D[] vShear; |
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private Static4D dr; |
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private Canvas fpsCanvas; |
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private Bitmap fpsBitmap, stretchBitmap;
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private Bitmap fpsBitmap; |
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private int scrHeight, scrWidth; |
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private Paint mPaint; |
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private int fpsH, fpsW; |
... | ... | |
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private long[] durations; |
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private int currDuration; |
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private static EffectNames mMode = EffectNames.DISTORT; |
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private static boolean bitmapCreated = false; |
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private static long mLastEffect = -1; |
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private EffectNames mMode = EffectNames.DISTORT; |
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private boolean bitmapCreated = false; |
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private long mLastEffect = -1; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public DeformRenderer(GLSurfaceView view)
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DeformRenderer(GLSurfaceView view)
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{ |
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mView = view; |
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dr = new Static4D(0,0,0,0); |
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durations = new long[NUMFRAMES+1]; |
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durations = new long[NUM_FRAMES+1];
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currDuration = 0; |
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for(int i=0; i<NUMFRAMES+1; i++) |
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for(int i=0; i<NUM_FRAMES+1; i++)
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{ |
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durations[i]=0; |
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} |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setMode(EffectNames mode)
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void setMode(EffectNames mode) |
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{ |
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mMode = mode; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setRegionRadius(int r)
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void setRegionRadius(int r) |
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{ |
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dr.set(0,0,r); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void onPause()
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public void onPause() |
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{ |
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bitmapCreated = false; |
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} |
... | ... | |
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mPaint = new Paint(); |
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stretch = new DistortedBitmap(w,h, 50); |
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stretchBitmap = Bitmap.createBitmap(w,h, Bitmap.Config.ARGB_8888); |
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Bitmap stretchBitmap = Bitmap.createBitmap(w,h, Bitmap.Config.ARGB_8888);
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stretchCanvas = new Canvas(stretchBitmap); |
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fpsW = scrWidth/5; |
... | ... | |
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stretchCanvas.drawRect(0, 0, w, h, mPaint); |
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mPaint.setColor(0xffffffff); |
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for(int i=0; i<=NUMLINES ; i++ ) |
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for(int i=0; i<=NUM_LINES ; i++ )
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{ |
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stretchCanvas.drawRect(w*i/NUMLINES - 1, 0, w*i/NUMLINES + 1, h , mPaint);
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stretchCanvas.drawRect( 0, h *i/NUMLINES -1, w , h*i/NUMLINES + 1, mPaint);
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stretchCanvas.drawRect(w*i/NUM_LINES - 1, 0, w*i/NUM_LINES + 1, h , mPaint);
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stretchCanvas.drawRect( 0, h *i/NUM_LINES -1, w , h*i/NUM_LINES + 1, mPaint);
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} |
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touchPoint= new Static3D(0,0,0); |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void down(int x, int y)
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void down(int x, int y) |
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{ |
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int xt = x-scrWidth/4; |
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int yt = y-scrHeight/4; |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void move(int x, int y)
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void move(int x, int y) |
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{ |
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switch(mMode) |
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{ |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void up()
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void up() |
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{ |
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stretch.abortEffect(mLastEffect); |
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... | ... | |
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if( lastTime!=0 ) |
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{ |
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currDuration++; |
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if( currDuration>=NUMFRAMES ) currDuration = 0;
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durations[NUMFRAMES] += ((currentTime-lastTime)-durations[currDuration]); |
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if( currDuration>=NUM_FRAMES ) currDuration = 0;
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durations[NUM_FRAMES] += ((currentTime-lastTime)-durations[currDuration]);
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durations[currDuration] = currentTime-lastTime; |
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fpsString = "" + ((int)(10000.0f*NUMFRAMES/durations[NUMFRAMES]))/10.0f;
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fpsString = "" + ((int)(10000.0f*NUM_FRAMES/durations[NUM_FRAMES]))/10.0f;
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} |
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lastTime = currentTime; |
Also available in: Unified diff
Remove 'statics' from the Deform app