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Revision 3365725b

Added by Leszek Koltunski over 7 years ago

Separable Gaussian Blur with linear sampling done.

Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each direction) requires exactly 2N + (N%2==1 ? 4:2) texture fetches.

View differences:

src/main/java/org/distorted/examples/blur/BlurRenderer.java
73 73

  
74 74
   int setBlur(int blur)
75 75
     {
76
     int radius = blur/3;
76
     int radius = blur/2;
77 77
     mRadiusSta.set(radius);
78 78
     return radius;
79 79
     }

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