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Revision 392e16fd

Added by Leszek Koltunski over 7 years ago

Change in the API: we always have to create a DistortedFramebuffer to render to.

View differences:

src/main/java/org/distorted/examples/catanddog/CatAndDogRenderer.java
28 28
import org.distorted.examples.R;
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import org.distorted.library.Distorted;
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import org.distorted.library.DistortedEffectQueues;
31
import org.distorted.library.DistortedFramebuffer;
31 32
import org.distorted.library.DistortedTexture;
32 33
import org.distorted.library.GridFlat;
33 34
import org.distorted.library.EffectTypes;
......
47 48
class CatAndDogRenderer implements GLSurfaceView.Renderer
48 49
{
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    private GLSurfaceView mView;
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    private DistortedEffectQueues mQueues;
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    private DistortedEffectQueues mEffects;
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    private DistortedTexture mTexture;
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    private GridFlat mGrid;
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    private DistortedFramebuffer mScreen;
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    private int bmpHeight, bmpWidth;
54 56

  
55 57
///////////////////////////////////////////////////////////////////////////////////////////////////
......
59 61
      mView = v;
60 62

  
61 63
      mGrid   = new GridFlat(1,1);  // no vertex effects, grid can be a (1x1) quad.
62
      mQueues = new DistortedEffectQueues();
64
      mEffects = new DistortedEffectQueues();
63 65

  
64 66
      Static4D chromaRegion= new Static4D( 530, 200,100,100);
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      Static4D alphaRegion = new Static4D( 230, 200,100,100);
......
68 70
      chromaDyn.add(new Static1D(1));
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      chromaDyn.add(new Static1D(0));
70 72

  
71
      mQueues.chroma(chromaDyn, new Static3D(1,0,0), chromaRegion ,true);
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      mEffects.chroma(chromaDyn, new Static3D(1,0,0), chromaRegion ,true);
72 74

  
73 75
      Dynamic1D alphaDyn = new Dynamic1D(3000,0.0f);
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      alphaDyn.add(new Static1D(1));
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      alphaDyn.add(new Static1D(0));
76 78

  
77
      mQueues.alpha( alphaDyn, alphaRegion, false );
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      mEffects.alpha( alphaDyn, alphaRegion, false );
80

  
81
      mScreen = new DistortedFramebuffer(0);
78 82
      }
79 83

  
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///////////////////////////////////////////////////////////////////////////////////////////////////
......
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    public void onDrawFrame(GL10 glUnused) 
83 87
      {
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      GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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      mQueues.draw(System.currentTimeMillis(), mTexture, mGrid);
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      mEffects.draw(System.currentTimeMillis(), mTexture, mGrid, mScreen);
86 90
      }
87 91

  
88 92
///////////////////////////////////////////////////////////////////////////////////////////////////
......
141 145
      diRotate.add(new Static1D(  0));
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      diRotate.add(new Static1D(360));
143 147
      
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      mQueues.abortEffects(EffectTypes.MATRIX);
148
      mEffects.abortEffects(EffectTypes.MATRIX);
145 149

  
146
      mQueues.move(diMove);
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      mQueues.scale(diScale);
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      mQueues.rotate( diRotate, new Static3D(0,0,1), new Static3D(bmpWidth/2,bmpHeight/2,0) );
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      mEffects.move(diMove);
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      mEffects.scale(diScale);
152
      mEffects.rotate( diRotate, new Static3D(0,0,1), new Static3D(bmpWidth/2,bmpHeight/2,0) );
149 153

  
150
      Distorted.onSurfaceChanged(width, height); 
154
      mScreen.resize(width, height);
151 155
      }
152 156
}

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