Revision 392e16fd
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/examples/check/CheckRenderer.java | ||
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import org.distorted.examples.R; |
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import org.distorted.library.Distorted; |
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import org.distorted.library.DistortedFramebuffer; |
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import org.distorted.library.DistortedTexture; |
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import org.distorted.library.DistortedEffectQueues; |
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import org.distorted.library.GridFlat; |
| ... | ... | |
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private GLSurfaceView mView; |
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private DistortedTexture mTexture; |
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private DistortedEffectQueues mQueues;
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private DistortedEffectQueues mEffects;
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private GridFlat mGrid; |
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private DistortedFramebuffer mScreen; |
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private int bmpHeight, bmpWidth; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
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CheckRenderer(GLSurfaceView view) |
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{
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mView = view; |
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mQueues = new DistortedEffectQueues();
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mEffects = new DistortedEffectQueues();
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CheckActivity act = (CheckActivity)mView.getContext(); |
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Distorted.setMaxVertex(act.getMaxV()); |
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Distorted.setMaxFragment(act.getMaxF()); |
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mScreen = new DistortedFramebuffer(0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
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public void onDrawFrame(GL10 glUnused) |
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{
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
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mQueues.draw(System.currentTimeMillis(), mTexture, mGrid);
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mEffects.draw(System.currentTimeMillis(), mTexture, mGrid, mScreen);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{
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mQueues.abortEffects(EffectTypes.MATRIX);
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mEffects.abortEffects(EffectTypes.MATRIX);
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if( (float)bmpHeight/bmpWidth > (float)height/width ) |
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{
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int w = (height*bmpWidth)/bmpHeight; |
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float factor = (float)height/bmpHeight; |
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mQueues.move( new Static3D((width-w)/2,0,0) );
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mQueues.scale(factor);
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mEffects.move( new Static3D((width-w)/2,0,0) );
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mEffects.scale(factor);
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} |
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else |
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{
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int h = (width*bmpHeight)/bmpWidth; |
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float factor = (float)width/bmpWidth; |
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mQueues.move( new Static3D(0,(height-h)/2,0) );
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mQueues.scale(factor);
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mEffects.move( new Static3D(0,(height-h)/2,0) );
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mEffects.scale(factor);
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} |
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Distorted.onSurfaceChanged(width, height);
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mScreen.resize(width, height);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
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dSwirl.add(new Static3D( 0, bmpHeight/2, 0)); |
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dSwirl.add(new Static3D( bmpWidth, bmpHeight/2, 0)); |
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long swirlEffectID = mQueues.swirl( new Static1D(30), dSwirl, new Static4D( 0,0,40,40) );
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long swirlEffectID = mEffects.swirl( new Static1D(30), dSwirl, new Static4D( 0,0,40,40) );
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if( swirlEffectID<0 ) |
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{
|
| ... | ... | |
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dDeform.add(new Static3D( 0, 0,0)); |
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dDeform.add(new Static3D( 0,-bmpHeight,0)); |
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long deformEffectID = mQueues.deform(dDeform, new Static3D(bmpWidth/2,0,0) );
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long deformEffectID = mEffects.deform(dDeform, new Static3D(bmpWidth/2,0,0) );
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if( deformEffectID<0 ) |
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{
|
| ... | ... | |
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inter.add(new Static1D(0)); |
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inter.add(new Static1D(1)); |
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long chromaEffectID = mQueues.chroma(inter, color);
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long chromaEffectID = mEffects.chroma(inter, color);
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if( chromaEffectID<0 ) |
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{
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Also available in: Unified diff
Change in the API: we always have to create a DistortedFramebuffer to render to.