Revision 39a0d81b
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/multiblur/MultiblurRenderer.java | ||
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68 | 68 |
}; |
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private static final int NUM_OBJECTS = MOVE_VEC.length/3; |
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private static final int OBJ_SIZE = 100; |
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private GLSurfaceView mView; |
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private DistortedTexture mTex1, mTex2; |
... | ... | |
83 | 82 |
private DynamicQuat mQuatInt1, mQuatInt2; |
84 | 83 |
private int mDistance; |
85 | 84 |
private boolean[] mBlurStatus; |
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private int mScreenW, mScreenH; |
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
... | ... | |
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fpsTexture.setTexture(fpsBitmap); |
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fpsCanvas = new Canvas(fpsBitmap); |
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fpsEffects = new DistortedEffects(); |
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fpsEffects.move( new Static3D(5,5,0) ); |
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durations = new long[NUM_FRAMES+1]; |
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currDuration = 0; |
120 | 119 |
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... | ... | |
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MeshCubes mesh = new MeshCubes(1,1,false); |
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mTex1 = new DistortedTexture(OBJ_SIZE,OBJ_SIZE);
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mTex2 = new DistortedTexture(OBJ_SIZE,OBJ_SIZE);
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mTex1 = new DistortedTexture(1,1);
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mTex2 = new DistortedTexture(1,1);
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mQuat1 = new Static4D(0,0,0,1); // unity |
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mQuat2 = new Static4D(0,0,0,1); // quaternions |
... | ... | |
196 | 195 |
public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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mScreenMin = width<height ? width:height; |
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mScreenW = width; |
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mScreenH = height; |
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float factor = 0.15f*mScreenMin/OBJ_SIZE; |
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Static3D center = new Static3D( (float)OBJ_SIZE/2, (float)OBJ_SIZE/2, 0.0f ); |
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Static3D moveVec= new Static3D( (width -factor*OBJ_SIZE)/2 ,(height-factor*OBJ_SIZE)/2 ,0); |
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fpsEffects.abortAllEffects(); |
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fpsEffects.move( new Static3D( -0.5f + (fpsW/2 + 5.0f)/width, -0.5f + (fpsH/2 + 5.0f)/height,0.0f) ); |
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fpsEffects.scale( new Static3D( (float)fpsW/width, (float)fpsH/height, 1.0f) ); |
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float q= (float)width/height; |
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float scale = 0.15f; |
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Static3D center = new Static3D(0,0,0); |
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Static3D factor = (q<1 ? (new Static3D(scale,scale*q,scale)) : (new Static3D(scale/q,scale,scale/q))); |
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for(int i=0; i<NUM_OBJECTS; i++) |
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{ |
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mEffects[i].abortEffects(EffectTypes.MATRIX); |
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|
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mEffects[i].move(moveVec); |
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mEffects[i].scale(factor); |
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mEffects[i].quaternion(mQuatInt1, center); |
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mEffects[i].quaternion(mQuatInt2, center); |
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mEffects[i].move(mMoveDynamic[i]); |
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mEffects[i].scale(factor); |
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} |
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computeMoveVectors(); |
... | ... | |
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private void computeMoveVectors() |
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{ |
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float size= 0.026f*OBJ_SIZE*mDistance; |
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float size = 2.6f*mDistance; |
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float sizeX= size/mScreenW; |
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float sizeY= size/mScreenH; |
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for(int i=0; i<NUM_OBJECTS; i++) |
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{ |
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mMoveVector[i].set(size*MOVE_VEC[3*i], size*MOVE_VEC[3*i+1], size*MOVE_VEC[3*i+2]);
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mMoveVector[i].set(sizeX*MOVE_VEC[3*i], sizeY*MOVE_VEC[3*i+1], sizeX*MOVE_VEC[3*i+2]);
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} |
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} |
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