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Revision 3c8433ae

Added by Leszek Koltunski over 7 years ago

Move the 'Save' app to using a DistortedFramebuffer.

View differences:

src/main/java/org/distorted/examples/save/SaveRenderer.java
32 32

  
33 33
import org.distorted.library.Distorted;
34 34
import org.distorted.library.DistortedBitmap;
35
import org.distorted.library.DistortedFramebuffer;
35 36
import org.distorted.library.EffectTypes;
36 37
import org.distorted.library.type.Dynamic1D;
37 38
import org.distorted.library.type.Static1D;
......
50 51
  {
51 52
  private GLSurfaceView mView;
52 53
  private DistortedBitmap mGirl;
54
  private DistortedFramebuffer mOffscreen;
53 55
  private Static3D pLeft, pRight;
54 56
  private Static4D sinkRegion;
55 57
  private Dynamic1D diSink;
56 58
  private Static1D s0;
57 59

  
60
  private int fboHeight, fboWidth;
58 61
  private int bmpHeight, bmpWidth;
59 62
  private int scrHeight, scrWidth;
60 63
  private float boobsSink;
......
78 81
      
79 82
    diSink = new Dynamic1D(0,0.5f);
80 83
    diSink.add(s0);
84

  
85
    fboHeight = 150;
86
    fboWidth  = 100;
81 87
    }
82 88

  
83 89
///////////////////////////////////////////////////////////////////////////////////////////////////
......
116 122
  public void onDrawFrame(GL10 glUnused)
117 123
    {
118 124
    GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
119
      
120
    mGirl.draw(System.currentTimeMillis());
121 125

  
122
    if( isSaving )  // we should save the buffer to location pointed at by mPath
126
    if( isSaving )  // render to an offscreen buffer and read pixels
123 127
      {
124
      ByteBuffer buf = ByteBuffer.allocateDirect( scrWidth*scrHeight*4 );
128
      long scaleID = mGirl.scale(new Static3D( (float)fboWidth/scrWidth, (float)fboHeight/scrHeight, 1.0f));
129
      mGirl.draw(System.currentTimeMillis(), mOffscreen);
130
      mGirl.abortEffect(scaleID);
131

  
132
      ByteBuffer buf = ByteBuffer.allocateDirect( fboWidth*fboHeight*4 );
125 133
      buf.order(ByteOrder.LITTLE_ENDIAN);
126
      GLES20.glReadPixels( 0, 0, scrWidth, scrHeight , GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buf);
134
      mOffscreen.setAsInput();
127 135

  
128
      SaveWorkerThread.newBuffer(buf,scrWidth,scrHeight,mPath);
136
      GLES20.glReadPixels( 0, 0, fboWidth, fboHeight , GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buf);
137
      SaveWorkerThread.newBuffer(buf,fboWidth,fboHeight,mPath);
129 138

  
130 139
      isSaving = false;
131 140
      }
141
    else
142
      {
143
      mGirl.draw(System.currentTimeMillis());
144
      }
132 145
    }
133 146

  
134 147
///////////////////////////////////////////////////////////////////////////////////////////////////
......
190 203
    mGirl.sink( diSink, pLeft , sinkRegion);
191 204
    mGirl.sink( diSink, pRight, sinkRegion);
192 205

  
206
    mOffscreen = new DistortedFramebuffer(fboWidth,fboHeight);
207

  
193 208
    try
194 209
      {
195 210
      Distorted.onSurfaceCreated(mView.getContext());

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