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Revision 3f5b2cb3

Added by Leszek Koltunski about 7 years ago

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

View differences:

src/main/java/org/distorted/examples/starwars/StarWarsRenderer.java
86 86
              "her people and restore",
87 87
              "freedom to the galaxy...." };      // four-dot.
88 88
   
89
  private final int NUM_STARS = 40;
89
  private final int NUM_STARS = 0;
90 90
   
91 91
  private final int CRAWL_COLOR = 0xffffe81f;
92 92
  private final int GFFA_COLOR  = 0xff0000ff;
......
128 128
    mCrawlEffects           = new DistortedEffects();
129 129
    mCrawlBackgroundEffects = new DistortedEffects();
130 130

  
131
    mStarEffects = new DistortedEffects[NUM_STARS];
132
    mStarEffects[0] = new DistortedEffects();
131
    if( NUM_STARS>0 )
132
      {
133
      mStarEffects = new DistortedEffects[NUM_STARS];
134
      mStarEffects[0] = new DistortedEffects();
133 135

  
134
    for(int i=1; i<NUM_STARS; i++) mStarEffects[i] = new DistortedEffects(mStarEffects[0],Distorted.CLONE_VERTEX);
136
      for (int i = 1; i < NUM_STARS; i++)
137
        mStarEffects[i] = new DistortedEffects(mStarEffects[0], Distorted.CLONE_VERTEX);
138
      }
135 139

  
136 140
    mScreen = new DistortedScreen();
137 141
    mScreen.setProjection(60.0f, 0.0f, 0.0f);

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