Revision 40eef4b9
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/differenteffects/DifferentEffectsRenderer.java | ||
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import org.distorted.library.Distorted; |
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import org.distorted.library.GridFlat; |
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import org.distorted.library.DistortedObject; |
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import org.distorted.library.DistortedTexture; |
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import org.distorted.library.DistortedEffectQueues; |
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Dynamic3D; |
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private static final int NUM = 3; |
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private GLSurfaceView mView; |
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private DistortedObject[] mObj; |
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private DistortedEffectQueues[] mQueue; |
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private DistortedTexture mTexture; |
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private GridFlat mGrid; |
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private Static3D pLeft, pRight, pNose1; |
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private Static4D RegionEye; |
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private Dynamic3D mDI; |
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private int bmpHeight, bmpWidth; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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{ |
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mView = v; |
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// mObj[0] effects
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pLeft = new Static3D(214, 206, 0); |
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pRight= new Static3D(390, 212, 0); |
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RegionEye = new Static4D(0,0,60,60); |
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// mQueue[0] effects
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Static3D pLeft = new Static3D(214, 206, 0);
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Static3D pRight= new Static3D(390, 212, 0);
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Static4D RegionEye = new Static4D(0,0,60,60);
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// mObj[1] effects
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mDI = new Dynamic3D(1000,0.0f);
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mDI.add(new Static3D( 50,0,0));
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mDI.add(new Static3D(-50,0,0));
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pNose1 = new Static3D(305, 340, 0); |
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// mQueue[1] effects
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Dynamic3D dyn = new Dynamic3D(1000,0.0f);
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dyn.add(new Static3D( 50,0,0));
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dyn.add(new Static3D(-50,0,0));
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Static3D pNose1 = new Static3D(305, 340, 0);
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// we don't need to prepare anything for bmp[2] effects |
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// we don't need to prepare anything for mQueue[2] effects |
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mQueue= new DistortedEffectQueues[NUM]; |
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for(int i=0; i<NUM; i++) mQueue[i] = new DistortedEffectQueues(); |
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Dynamic1D sink = new Dynamic1D(2000,0.0f); |
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sink.add(new Static1D( 1)); |
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sink.add(new Static1D(10)); |
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mQueue[0].sink(sink, pLeft, RegionEye); |
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mQueue[0].sink(sink, pRight,RegionEye); |
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mQueue[1].distort(dyn, pNose1); |
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Dynamic1D chromaDyn = new Dynamic1D(3000,0.0f); |
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chromaDyn.add(new Static1D(0)); |
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chromaDyn.add(new Static1D(1)); |
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mQueue[2].chroma(chromaDyn, new Static3D(0,1,0) ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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long time = System.currentTimeMillis(); |
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for(int i=NUM-1; i>=0; i--) mObj[i].draw(time, mGrid);
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for(int i=NUM-1; i>=0; i--) mQueue[i].draw(time, mTexture, mGrid);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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{ |
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for(int i=NUM-1; i>=0; i--) |
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{ |
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mObj[i].abortEffects(EffectTypes.MATRIX);
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mQueue[i].abortEffects(EffectTypes.MATRIX);
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} |
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if( (float)bmpHeight/(NUM*bmpWidth) > (float)height/width ) |
... | ... | |
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for(int i=NUM-1; i>=0; i--) |
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{ |
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mObj[i].move( new Static3D((width-NUM*w)/2 +i*w , 0, 0) );
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mObj[i].scale(factor);
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mQueue[i].move( new Static3D((width-NUM*w)/2 +i*w , 0, 0) );
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mQueue[i].scale(factor);
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} |
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} |
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else |
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for(int i=NUM-1; i>=0; i--) |
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{ |
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mObj[i].move( new Static3D(i*w, (height-h)/2, 0) );
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mObj[i].scale(factor);
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mQueue[i].move( new Static3D(i*w, (height-h)/2, 0) );
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mQueue[i].scale(factor);
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} |
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} |
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... | ... | |
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bmpHeight = bitmap.getHeight(); |
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bmpWidth = bitmap.getWidth(); |
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mGrid = new GridFlat(30,30*bmpHeight/bmpWidth); |
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mGrid = new GridFlat(30,30*bmpHeight/bmpWidth); |
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mTexture = new DistortedTexture(bmpWidth, bmpHeight, 1); |
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mObj = new DistortedObject[NUM]; |
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mObj[0] = new DistortedObject(bmpWidth, bmpHeight, 1); |
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for(int i=1; i<NUM; i++) mObj[i] = new DistortedObject(mObj[0], Distorted.CLONE_BITMAP); |
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// setting the bitmap once is enough; others are cloned! |
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mObj[0].setTexture(bitmap); |
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Dynamic1D sink = new Dynamic1D(2000,0.0f); |
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sink.add(new Static1D( 1)); |
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sink.add(new Static1D(10)); |
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mTexture.setTexture(bitmap); |
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mObj[0].sink(sink, pLeft, RegionEye); |
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mObj[0].sink(sink, pRight,RegionEye); |
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mObj[1].distort(mDI, pNose1); |
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Dynamic1D chromaDyn = new Dynamic1D(3000,0.0f); |
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chromaDyn.add(new Static1D(0)); |
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chromaDyn.add(new Static1D(1)); |
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mObj[2].chroma(chromaDyn, new Static3D(0,1,0) ); |
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try |
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{ |
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Distorted.onSurfaceCreated(mView.getContext()); |
Also available in: Unified diff
Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.
Still does not compile, but pushing already.