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Revision 40eef4b9

Added by Leszek Koltunski over 7 years ago

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.

View differences:

src/main/java/org/distorted/examples/flag/FlagRenderer.java
27 27
import org.distorted.examples.R;
28 28
import org.distorted.library.Distorted;
29 29
import org.distorted.library.GridCubes;
30
import org.distorted.library.DistortedObject;
30
import org.distorted.library.DistortedEffectQueues;
31
import org.distorted.library.DistortedTexture;
31 32
import org.distorted.library.EffectTypes;
32 33
import org.distorted.library.type.Dynamic;
33 34
import org.distorted.library.type.Dynamic5D;
......
47 48
class FlagRenderer implements GLSurfaceView.Renderer
48 49
{
49 50
    private GLSurfaceView mView;
50
    private DistortedObject mObject;
51
    private DistortedEffectQueues mQueues;
52
    private DistortedTexture mTexture;
51 53
    private GridCubes mGrid;
52 54
    private int mObjWidth, mObjHeight;
53 55
    private DynamicQuat mQuatInt1, mQuatInt2;
......
63 65
      {
64 66
      mView = v;
65 67

  
66
      mGrid = new GridCubes(50,30,false);
67
      mObject = new DistortedObject(500,300,10);
68
      mQueues  = new DistortedEffectQueues();
69
      mGrid    = new GridCubes(50,30,false);
70
      mTexture = new DistortedTexture(500,300,10);
68 71

  
69
      mObjWidth = mObject.getWidth();
70
      mObjHeight= mObject.getHeight();
72
      mObjWidth = mTexture.getWidth();
73
      mObjHeight= mTexture.getHeight();
71 74

  
72 75
      mWaveDyn = new Dynamic5D(1000,0.0f);
73 76
      mWaveSta1= new Static5D(0,0,-180,0,0);  // all other values besides the
......
89 92
      Static3D waveCenter = new Static3D(mObjWidth, mObjHeight/2, 0);  // middle of the right edge
90 93
      Static4D waveRegion = new Static4D(0,0,mObjWidth,mObjWidth);
91 94

  
92
      mObject.wave(mWaveDyn, waveCenter, waveRegion);
95
      mQueues.wave(mWaveDyn, waveCenter, waveRegion);
93 96
      }
94 97

  
95 98
///////////////////////////////////////////////////////////////////////////////////////////////////
......
136 139
    public void onDrawFrame(GL10 glUnused) 
137 140
      {
138 141
      GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
139
      mObject.draw(System.currentTimeMillis(), mGrid);
142
      mQueues.draw(System.currentTimeMillis(), mTexture, mGrid);
140 143
      }
141 144

  
142 145
///////////////////////////////////////////////////////////////////////////////////////////////////
......
145 148
      {
146 149
      mScreenMin = width<height ? width:height;
147 150
    	
148
      mObject.abortEffects(EffectTypes.MATRIX);
151
      mQueues.abortEffects(EffectTypes.MATRIX);
149 152
      float factor;
150 153

  
151 154
      if( width*mObjHeight > height*mObjWidth ) // screen is more 'horizontal' than the Object
......
157 160
        factor = (0.8f*width)/mObjWidth;
158 161
        }
159 162

  
160
      mObject.move( new Static3D( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0) );
161
      mObject.scale(factor);
163
      mQueues.move( new Static3D( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0) );
164
      mQueues.scale(factor);
162 165
      Static3D center = new Static3D(mObjWidth/2,mObjHeight/2, 0);
163 166

  
164
      mObject.quaternion(mQuatInt1, center);
165
      mObject.quaternion(mQuatInt2, center);
167
      mQueues.quaternion(mQuatInt1, center);
168
      mQueues.quaternion(mQuatInt2, center);
166 169
       
167 170
      Distorted.onSurfaceChanged(width, height); 
168 171
      }
......
189 192
        catch(IOException e) { }
190 193
        }  
191 194
      
192
      mObject.setTexture(bitmap);
195
      mTexture.setTexture(bitmap);
193 196
      
194 197
      try
195 198
        {

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