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Revision 41a81a14

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/examples/catanddog/CatAndDogRenderer.java
40 40

  
41 41
import android.graphics.Bitmap;
42 42
import android.graphics.BitmapFactory;
43
import android.opengl.GLES20;
43
import android.opengl.GLES30;
44 44
import android.opengl.GLSurfaceView;
45 45

  
46 46
///////////////////////////////////////////////////////////////////////////////////////////////////
......
85 85
   
86 86
    public void onDrawFrame(GL10 glUnused) 
87 87
      {
88
      GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
88
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
89 89
      mScreen.renderTo(mTexture, mMesh, mEffects, System.currentTimeMillis() );
90 90
      }
91 91

  
......
93 93
    
94 94
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
95 95
      {
96
      GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
96
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
97 97

  
98 98
      InputStream is = mView.getContext().getResources().openRawResource(R.raw.cat_and_dog);
99 99
      Bitmap bitmap;

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