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Revision 41a81a14

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/examples/deform/DeformRenderer.java
39 39
import android.graphics.Canvas;
40 40
import android.graphics.Paint;
41 41
import android.graphics.Paint.Style;
42
import android.opengl.GLES20;
42
import android.opengl.GLES30;
43 43
import android.opengl.GLSurfaceView;
44 44

  
45 45
///////////////////////////////////////////////////////////////////////////////////////////////////
......
180 180
   
181 181
   public void onDrawFrame(GL10 glUnused)
182 182
     {
183
     GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
183
     GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
184 184
    
185 185
     long time = System.currentTimeMillis();
186 186
      
......
229 229
    
230 230
   public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
231 231
     {
232
     GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
232
     GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
233 233

  
234 234
     try
235 235
       {

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