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Revision 41a81a14

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/examples/differenteffects/DifferentEffectsRenderer.java
41 41

  
42 42
import android.graphics.Bitmap;
43 43
import android.graphics.BitmapFactory;
44
import android.opengl.GLES20;
44
import android.opengl.GLES30;
45 45
import android.opengl.GLSurfaceView;
46 46

  
47 47
///////////////////////////////////////////////////////////////////////////////////////////////////
......
101 101
   
102 102
   public void onDrawFrame(GL10 glUnused)
103 103
     {
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     GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
104
     GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
105 105
      
106 106
     long time = System.currentTimeMillis();
107 107
   
......
148 148
    
149 149
   public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
150 150
     {
151
     GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
151
     GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
152 152

  
153 153
     InputStream is = mView.getContext().getResources().openRawResource(R.raw.dog);
154 154
     Bitmap bitmap;

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