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Revision 41a81a14

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/examples/dynamic/DynamicRenderer.java
26 26
import android.graphics.Canvas;
27 27
import android.graphics.Paint;
28 28
import android.graphics.Paint.Style;
29
import android.opengl.GLES20;
29
import android.opengl.GLES30;
30 30
import android.opengl.GLSurfaceView;
31 31

  
32 32
import org.distorted.library.DistortedEffects;
......
99 99
   
100 100
   public void onDrawFrame(GL10 glUnused)
101 101
     {   
102
     GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);               
102
     GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT | GLES30.GL_DEPTH_BUFFER_BIT);               
103 103
       
104 104
     long time = System.currentTimeMillis();
105 105
      

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