Revision 41a81a14
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/dynamic/DynamicSurfaceView.java | ||
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package org.distorted.examples.dynamic; |
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import android.app.ActivityManager; |
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import android.content.Context; |
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import android.content.pm.ConfigurationInfo; |
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import android.opengl.GLSurfaceView; |
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import android.view.MotionEvent; |
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import android.util.AttributeSet; |
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/////////////////////////////////////////////////////////////////// |
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public DynamicSurfaceView(Context c, AttributeSet attrs) |
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public DynamicSurfaceView(Context context, AttributeSet attrs)
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{ |
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super(c, attrs); |
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super(context, attrs);
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mPaint = new Paint(); |
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mPaint.setStyle(Style.FILL); |
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{ |
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setFocusable(true); |
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setFocusableInTouchMode(true); |
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setEGLContextClientVersion(2); |
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final ActivityManager activityManager = (android.app.ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE); |
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final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo(); |
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android.util.Log.e("View", "Using OpenGL ES "+configurationInfo.getGlEsVersion()); |
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setEGLContextClientVersion( (configurationInfo.reqGlEsVersion>>16) >= 3 ? 3:2 ); |
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DynamicRenderer mRenderer = new DynamicRenderer(this); |
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setRenderer(mRenderer); |
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} |
Also available in: Unified diff
Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)