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Revision 41a81a14

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/examples/effectqueue/EffectQueueRenderer.java
26 26
import android.graphics.Canvas;
27 27
import android.graphics.Paint;
28 28
import android.graphics.Paint.Style;
29
import android.opengl.GLES20;
29
import android.opengl.GLES30;
30 30
import android.opengl.GLSurfaceView;
31 31

  
32 32
import org.distorted.library.DistortedEffects;
......
129 129
   
130 130
  public void onDrawFrame(GL10 glUnused)
131 131
    {   
132
    GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
132
    GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT | GLES30.GL_DEPTH_BUFFER_BIT);
133 133
    mScreen.renderTo(mTexture, mMesh, mEffects, System.currentTimeMillis() );
134 134
    }
135 135

  

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