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Revision 41a81a14

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/examples/flag/FlagRenderer.java
21 21

  
22 22
import android.graphics.Bitmap;
23 23
import android.graphics.BitmapFactory;
24
import android.opengl.GLES20;
24
import android.opengl.GLES30;
25 25
import android.opengl.GLSurfaceView;
26 26

  
27 27
import org.distorted.examples.R;
......
142 142

  
143 143
    public void onDrawFrame(GL10 glUnused) 
144 144
      {
145
      GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
145
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
146 146
      mScreen.renderTo(mTexture, mMesh, mEffects, System.currentTimeMillis() );
147 147
      }
148 148

  
......
178 178
    
179 179
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
180 180
      {
181
      GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
181
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
182 182

  
183 183
      InputStream is = mView.getContext().getResources().openRawResource(R.raw.iceland);
184 184
      Bitmap bitmap;

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