Revision 41a81a14
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/flag/FlagRenderer.java | ||
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import android.graphics.Bitmap; |
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import android.graphics.BitmapFactory; |
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import android.opengl.GLES20;
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import android.opengl.GLES30;
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import android.opengl.GLSurfaceView; |
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import org.distorted.examples.R; |
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public void onDrawFrame(GL10 glUnused) |
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{ |
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
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mScreen.renderTo(mTexture, mMesh, mEffects, System.currentTimeMillis() ); |
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} |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.iceland); |
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Bitmap bitmap; |
Also available in: Unified diff
Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)