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Revision 41a81a14

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/examples/listener/ListenerRenderer.java
43 43

  
44 44
import android.graphics.Bitmap;
45 45
import android.graphics.BitmapFactory;
46
import android.opengl.GLES20;
46
import android.opengl.GLES30;
47 47
import android.opengl.GLSurfaceView;
48 48

  
49 49
///////////////////////////////////////////////////////////////////////////////////////////////////
......
105 105

  
106 106
    public void onDrawFrame(GL10 glUnused) 
107 107
      {
108
      GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
108
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
109 109
      mScreen.renderTo(mTexture, mMesh, mEffects, System.currentTimeMillis() );
110 110
      }
111 111

  
......
139 139
    
140 140
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
141 141
      {
142
      GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
142
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
143 143

  
144 144
      InputStream is = mView.getContext().getResources().openRawResource(R.raw.water);
145 145
      Bitmap bitmap;

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