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Revision 41a81a14

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/examples/matrix3d/Matrix3DSurfaceView.java
19 19

  
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package org.distorted.examples.matrix3d;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.opengl.GLSurfaceView;
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import android.util.AttributeSet;
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......
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Matrix3DSurfaceView(Context c, AttributeSet attrs)
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  public Matrix3DSurfaceView(Context context, AttributeSet attrs)
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    {
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    super(c, attrs);
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    super(context, attrs);
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    if(!isInEditMode())
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      {
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      setEGLContextClientVersion(2);
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      final ActivityManager activityManager     = (android.app.ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
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      final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
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      android.util.Log.e("View", "Using OpenGL ES "+configurationInfo.getGlEsVersion());
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      setEGLContextClientVersion( (configurationInfo.reqGlEsVersion>>16) >= 3 ? 3:2 );
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      mRenderer = new Matrix3DRenderer(this);
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      setRenderer(mRenderer);
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      }

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