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Revision 41a81a14

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/examples/monalisa/MonaLisaRenderer.java
38 38

  
39 39
import android.graphics.Bitmap;
40 40
import android.graphics.BitmapFactory;
41
import android.opengl.GLES20;
41
import android.opengl.GLES30;
42 42
import android.opengl.GLSurfaceView;
43 43

  
44 44
///////////////////////////////////////////////////////////////////////////////////////////////////
......
81 81
   
82 82
    public void onDrawFrame(GL10 glUnused) 
83 83
      {
84
      GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
84
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
85 85
      mScreen.renderTo(mTexture, mMesh, mEffects, System.currentTimeMillis() );
86 86
      }
87 87

  
......
113 113
    
114 114
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
115 115
      {
116
      GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
116
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
117 117

  
118 118
      InputStream is = mView.getContext().getResources().openRawResource(R.raw.monalisa);
119 119
      Bitmap bitmap;

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