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Revision 41a81a14

Added by Leszek Koltunski over 7 years ago

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

View differences:

src/main/java/org/distorted/examples/wind/WindRenderer.java
21 21

  
22 22
import android.graphics.Bitmap;
23 23
import android.graphics.BitmapFactory;
24
import android.opengl.GLES20;
24
import android.opengl.GLES30;
25 25
import android.opengl.GLSurfaceView;
26 26

  
27 27
import org.distorted.examples.R;
......
80 80
   
81 81
   public void onDrawFrame(GL10 glUnused) 
82 82
      {
83
      GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
83
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
84 84
      mScreen.renderTo(mTexture, mMesh, mEffects, System.currentTimeMillis() );
85 85
      }
86 86

  
......
108 108
    
109 109
   public void onSurfaceCreated(GL10 glUnused, EGLConfig config) 
110 110
      {
111
      GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
111
      GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
112 112

  
113 113
      InputStream is = mView.getContext().getResources().openRawResource(R.raw.iceland);
114 114
      Bitmap bitmap;

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