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Revision 41a85bb7

Added by Leszek Koltunski almost 6 years ago

Convert everythig to GLES31 (there were some GLES30 remnants)

View differences:

src/main/java/org/distorted/examples/bitmaptree/BitmapTreeRenderer.java
47 47

  
48 48
import android.graphics.Bitmap;
49 49
import android.graphics.BitmapFactory;
50
import android.opengl.GLES30;
50
import android.opengl.GLES31;
51 51
import android.opengl.GLSurfaceView;
52 52

  
53 53
///////////////////////////////////////////////////////////////////////////////////////////////////
......
89 89

  
90 90
   private void setDepthPriv()
91 91
     {
92
     if( mDepth ) mRoot.glEnable (GLES30.GL_DEPTH_TEST);
93
     else         mRoot.glDisable(GLES30.GL_DEPTH_TEST);
92
     if( mDepth ) mRoot.glEnable (GLES31.GL_DEPTH_TEST);
93
     else         mRoot.glDisable(GLES31.GL_DEPTH_TEST);
94 94

  
95 95
     mRoot.glDepthMask(mDepth);
96 96

  
......
145 145
      // TODO
146 146
      // This appears to be needed in case we create the app anew with NO DEPTH
147 147
      // (i.e. we set 'no depth' and then rotate screen). Investigate.
148
      GLES30.glEnable(GLES30.GL_CULL_FACE);
149
      GLES30.glCullFace(GLES30.GL_BACK);
150
      GLES30.glFrontFace(GLES30.GL_CW);
148
      GLES31.glEnable(GLES31.GL_CULL_FACE);
149
      GLES31.glCullFace(GLES31.GL_BACK);
150
      GLES31.glFrontFace(GLES31.GL_CW);
151 151

  
152 152
      InputStream is1 = mView.getContext().getResources().openRawResource(R.raw.monalisa);
153 153
      InputStream is2 = mView.getContext().getResources().openRawResource(R.raw.grid);

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