Revision 41d39cea
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/flag/FlagRenderer.java | ||
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51 | 51 |
private DistortedObject mObject; |
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private int mObjWidth, mObjHeight; |
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private DynamicQuat mQuatInt1, mQuatInt2; |
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private Dynamic5D mWaveDyn; |
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private Static5D mWaveSta1, mWaveSta2; |
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Static4D mQuat1, mQuat2; |
56 | 58 |
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... | ... | |
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mObjWidth = mObject.getWidth(); |
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mObjHeight= mObject.getHeight(); |
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Static2D mWaveCenter = new Static2D(mObjWidth, mObjHeight/2); // middle of the right edge |
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Static4D mWaveRegion = new Static4D(0,0,mObjWidth,mObjWidth); |
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Dynamic5D mWaveDyn = new Dynamic5D(1000,0.0f); |
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Static5D mWaveSta1= new Static5D(50,100,-180,90,0); |
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Static5D mWaveSta2= new Static5D(50,100,+180,90,0); |
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mWaveDyn = new Dynamic5D(1000,0.0f); |
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mWaveSta1= new Static5D(0,0,-180,0,0); // all other values besides the |
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mWaveSta2= new Static5D(0,0,+180,0,0); // fourth will be set from the UI |
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mWaveDyn.add(mWaveSta1); |
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mWaveDyn.add(mWaveSta2); |
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mWaveDyn.setMode(Dynamic.MODE_JUMP); |
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//mWaveDyn.setNoise( new Static5D(0.1f, 0.1f, 0.1f, 0.1f, 0.1f) ); |
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mQuat1 = new Static4D( 0, 0, 0, 1); // unity quaternion |
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mQuat2 = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); // something semi-random that looks good |
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... | ... | |
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mQuatInt1.add(mQuat1); |
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mQuatInt2.add(mQuat2); |
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mObject.wave(mWaveDyn, mWaveCenter, mWaveRegion); |
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Static2D waveCenter = new Static2D(mObjWidth, mObjHeight/2); // middle of the right edge |
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Static4D waveRegion = new Static4D(0,0,mObjWidth,mObjWidth); |
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mObject.wave(mWaveDyn, waveCenter, waveRegion); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setAmplitude(int a)
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void setAmplitude(int a) |
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{ |
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mWaveSta1.set1(a); |
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mWaveSta2.set1(a); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setLength(int l)
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void setLength(int l) |
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{ |
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mWaveSta1.set2(l); |
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mWaveSta2.set2(l); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setAngleA(int a)
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void setAngleA(int a) |
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{ |
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mWaveSta1.set4(a); |
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mWaveSta2.set4(a); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setAngleB(int b)
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void setAngleB(int b) |
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{ |
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mWaveSta1.set5(b); |
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mWaveSta2.set5(b); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setNoise(Static5D noise)
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void setNoise(Static5D noise) |
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{ |
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mWaveDyn.setNoise(noise); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Flag app finished