Revision 4d5b37fe
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/examples/matrix3d/Matrix3DRenderer.java | ||
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package org.distorted.examples.matrix3d; |
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import java.io.IOException; |
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import java.io.InputStream; |
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import javax.microedition.khronos.egl.EGLConfig; |
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import javax.microedition.khronos.opengles.GL10; |
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import org.distorted.examples.R; |
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import android.opengl.GLES20; |
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import android.opengl.GLSurfaceView; |
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import org.distorted.library.DistortedCubes; |
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import org.distorted.library.EffectNames; |
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.library.type.Dynamic4D; |
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import org.distorted.library.Distorted; |
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import org.distorted.library.DistortedObject; |
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import org.distorted.library.EffectTypes; |
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import android.graphics.Bitmap; |
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import android.graphics.BitmapFactory; |
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import android.opengl.GLES20; |
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import android.opengl.GLSurfaceView; |
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import javax.microedition.khronos.egl.EGLConfig; |
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import javax.microedition.khronos.opengles.GL10; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class Matrix3DRenderer implements GLSurfaceView.Renderer |
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{ |
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private static final int SIZE = 100; |
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private GLSurfaceView mView; |
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private DistortedCubes mCube; |
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private EffectNames[] order; |
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private Dynamic3D mMoveInter, mScaleInter, mShearInter; |
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private Dynamic4D mDynamicRotate; |
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private Static3D mZeroPoint, mMovePoint, mScalePoint, mShearPoint; |
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private Static4D mRotatePoint; |
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private DistortedObject mObject; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setMove(float x, float y, float z)
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Matrix3DRenderer(GLSurfaceView v)
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{ |
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mMovePoint.set(x, y, z); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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mView = v; |
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void setScale(float x, float y, float z) |
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{ |
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mScalePoint.set(x, y, z); |
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mObject= ((Matrix3DActivity)v.getContext()).getObject(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setRotate(float a, float x, float y, float z) |
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{ |
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mRotatePoint.set(a,x,y,z); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setShear(float x, float y, float z)
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public void onDrawFrame(GL10 glUnused)
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{ |
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mShearPoint.set(x, y, z); |
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} |
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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long time = System.currentTimeMillis();
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void setOrder(EffectNames[] effects) |
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{ |
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order = effects; |
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setMatrixEffects(); |
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mObject.draw(time); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setMatrixEffects() |
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{ |
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mCube.abortEffects(EffectTypes.MATRIX); |
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for( int i=0; i<=order.length-1 ; i++ ) |
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{ |
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switch(order[i]) |
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{ |
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case MOVE : mCube.move(mMoveInter) ; break; |
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case SCALE : mCube.scale(mScaleInter) ; break; |
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case ROTATE: mCube.rotate(mDynamicRotate,mZeroPoint); break; |
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case SHEAR : mCube.shear(mShearInter, mZeroPoint) ; break; |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Matrix3DRenderer(GLSurfaceView v)
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{ |
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mView = v; |
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mCube = new DistortedCubes( 1, "1", SIZE); |
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mZeroPoint = new Static3D(0,0,0); |
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mMovePoint = new Static3D(0,0,0); |
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mScalePoint = new Static3D(1,1,1); |
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mShearPoint = new Static3D(0,0,0); |
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mRotatePoint = new Static4D(0,1,0,0); |
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mMoveInter = new Dynamic3D(); |
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mScaleInter = new Dynamic3D(); |
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mShearInter = new Dynamic3D(); |
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mDynamicRotate= new Dynamic4D(); |
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mMoveInter.add(mMovePoint); |
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mScaleInter.add(mScalePoint); |
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mShearInter.add(mShearPoint); |
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mDynamicRotate.add(mRotatePoint); |
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} |
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mObject.abortEffects(EffectTypes.MATRIX); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onDrawFrame(GL10 glUnused) |
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{ |
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
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mCube.draw(System.currentTimeMillis()); |
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Distorted.onSurfaceChanged(width, height); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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setMatrixEffects(); |
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Distorted.onSurfaceChanged(width, height); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.grid); |
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Bitmap bitmap; |
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try |
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{ |
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bitmap = BitmapFactory.decodeStream(is); |
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} |
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finally |
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{ |
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try |
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{ |
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is.close(); |
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} |
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catch(IOException e) { } |
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} |
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mCube.setBitmap(bitmap); |
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Matrix3DActivity act = (Matrix3DActivity)mView.getContext(); |
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mObject.setBitmap( act.getBitmap() ); |
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try |
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{ |
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Distorted.onSurfaceCreated(mView.getContext()); |
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android.util.Log.e("Matrix3D", ex.getMessage() ); |
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} |
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} |
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} |
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} |
Also available in: Unified diff
Unify Effects3D and Matrix3D (still incomplete!)