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Revision 513b2e9c

Added by Leszek Koltunski almost 4 years ago

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)
3) Set ground for removing the MeshBase.setStretch / getStretch (another thing needed to advance MeshJoined )
4) since we removed the Bounding box, we need to change the DEFORN effect to have 1 additional parameter, the 'radius' which takes over the function of the bounding box in the vertex shader.
5) since the'res no bounding box, simplify the postprocessing Halo (remove EffectQueueMatrix.magnify() )
6) adjust applications.

After this we will hopefully be ready to introduce MeshBase.preApply(VertexEffect), i.e. bending several simple Meshes with any VertexEffect - including the freshly-introduced PseudoMatrix-Vertex effects like VertexEffectScale - and then combining them into one MeshJoined.

View differences:

src/main/java/org/distorted/examples/differentbitmaps/DifferentBitmapsRenderer.java
69 69
      Dynamic3D dDistort = new Dynamic3D(3000,0.0f);
70 70
      dDistort.add(new Static3D( 25,0,0));
71 71
      dDistort.add(new Static3D(-25,0,0));
72
      Static3D mPoint = new Static3D(0,-60,0);
72
      Static3D point = new Static3D(0,-60,0);
73
      Static4D region= new Static4D(0,0,0,300);
73 74

  
74 75
      mEffects = new DistortedEffects[NUM];
75 76
      mEffects[0] = new DistortedEffects();
......
78 79

  
79 80
      // Add the effects only to the first queue - all VERTEX and FRAGMENT effects are shared!
80 81
      // (Matrix effect cannot be shared as we have to display each Texture in a different location)
81
      VertexEffectSink sink = new VertexEffectSink(new Static1D(8), mPoint, new Static4D(0,0,0,80));
82
      VertexEffectDistort distort = new VertexEffectDistort(dDistort,mPoint);
82
      VertexEffectSink sink = new VertexEffectSink(new Static1D(8), point, new Static4D(0,0,0,80));
83
      VertexEffectDistort distort = new VertexEffectDistort(dDistort,point,region);
83 84
      mEffects[0].apply(sink);    // enlarge the nose
84 85
      mEffects[0].apply(distort); // keep moving the whole bitmap left and right.
85 86

  

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