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Revision 513b2e9c

Added by Leszek Koltunski almost 4 years ago

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)
3) Set ground for removing the MeshBase.setStretch / getStretch (another thing needed to advance MeshJoined )
4) since we removed the Bounding box, we need to change the DEFORN effect to have 1 additional parameter, the 'radius' which takes over the function of the bounding box in the vertex shader.
5) since the'res no bounding box, simplify the postprocessing Halo (remove EffectQueueMatrix.magnify() )
6) adjust applications.

After this we will hopefully be ready to introduce MeshBase.preApply(VertexEffect), i.e. bending several simple Meshes with any VertexEffect - including the freshly-introduced PseudoMatrix-Vertex effects like VertexEffectScale - and then combining them into one MeshJoined.

View differences:

src/main/java/org/distorted/examples/differenteffects/DifferentEffectsRenderer.java
70 70
      // mEffects[0] effects
71 71
      Static3D pLeft = new Static3D(214 - 594/2, 394 - 600/2, 0);
72 72
      Static3D pRight= new Static3D(390 - 594/2, 388 - 600/2, 0);
73
      Static4D RegionEye = new Static4D(0,0,0,60);
74
      
73
      Static4D RegionEye = new Static4D(0,0,0, 60);
74
      Static4D RegionCen = new Static4D(0,0,0,300);
75

  
75 76
      // mEffects[1] effects
76 77
      Dynamic3D dyn = new Dynamic3D(1000,0.0f);
77 78
      dyn.add(new Static3D( 50,0,0));
......
90 91

  
91 92
      VertexEffectSink sinkL = new VertexEffectSink(sink, pLeft , RegionEye);
92 93
      VertexEffectSink sinkR = new VertexEffectSink(sink, pRight, RegionEye);
93
      VertexEffectDistort distort = new VertexEffectDistort(dyn,pNose1);
94
      VertexEffectDistort distort = new VertexEffectDistort(dyn,pNose1, RegionCen);
94 95

  
95 96
      mEffects[0].apply(sinkL);
96 97
      mEffects[0].apply(sinkR);

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