Revision 513b2e9c
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/examples/earth/EarthRenderer.java | ||
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210 | 210 |
case DISTORT : vector = new Static3D( +x*mObjWidth/CORR, +y*mObjHeight/CORR, +z*mObjDepth/CORR); |
211 | 211 |
effect = new VertexEffectDistort( vector, center, mRegionV); break; |
212 | 212 |
case DEFORM : vector = new Static3D( +x*mObjWidth/CORR, +y*mObjHeight/CORR, +z*mObjDepth/CORR); |
213 |
effect = new VertexEffectDeform ( vector, center, mRegionV); break; |
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213 |
Static1D radius = new Static1D(mObjWidth/2); |
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effect = new VertexEffectDeform ( vector, radius, center, mRegionV); break; |
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214 | 215 |
case SINK : effect = new VertexEffectSink (mStrength, center, mRegionV); break; |
215 | 216 |
case PINCH : float lat = latitude>0 ? (float)(-Math.PI/2 + latitude) : (float)(Math.PI/2 + latitude); |
216 | 217 |
float lon = longitude; |
Also available in: Unified diff
A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)
3) Set ground for removing the MeshBase.setStretch / getStretch (another thing needed to advance MeshJoined )
4) since we removed the Bounding box, we need to change the DEFORN effect to have 1 additional parameter, the 'radius' which takes over the function of the bounding box in the vertex shader.
5) since the'res no bounding box, simplify the postprocessing Halo (remove EffectQueueMatrix.magnify() )
6) adjust applications.
After this we will hopefully be ready to introduce MeshBase.preApply(VertexEffect), i.e. bending several simple Meshes with any VertexEffect - including the freshly-introduced PseudoMatrix-Vertex effects like VertexEffectScale - and then combining them into one MeshJoined.