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Revision 513b2e9c

Added by Leszek Koltunski almost 4 years ago

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)
3) Set ground for removing the MeshBase.setStretch / getStretch (another thing needed to advance MeshJoined )
4) since we removed the Bounding box, we need to change the DEFORN effect to have 1 additional parameter, the 'radius' which takes over the function of the bounding box in the vertex shader.
5) since the'res no bounding box, simplify the postprocessing Halo (remove EffectQueueMatrix.magnify() )
6) adjust applications.

After this we will hopefully be ready to introduce MeshBase.preApply(VertexEffect), i.e. bending several simple Meshes with any VertexEffect - including the freshly-introduced PseudoMatrix-Vertex effects like VertexEffectScale - and then combining them into one MeshJoined.

View differences:

src/main/java/org/distorted/examples/movingglow/MovingGlowRenderer.java
108 108

  
109 109
      Dynamic1D radiusDyn = new Dynamic1D(FLASH_TIME,1.0f);
110 110
      radiusDyn.add(new Static1D( 0));
111
      radiusDyn.add(new Static1D(50));
111
      radiusDyn.add(new Static1D(70));
112 112

  
113 113
      for(int leaf=0; leaf<NUM_LEAVES; leaf++)
114 114
        {

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