Revision 513b2e9c
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/examples/wind/WindRenderer.java | ||
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class WindRenderer implements GLSurfaceView.Renderer |
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{ |
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private static final int X = 50; |
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private static final int Y = 30; |
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private static final int Z = 1; |
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private GLSurfaceView mView; |
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private DistortedTexture mTexture; |
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private DistortedScreen mScreen; |
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{ |
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mView = view; |
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MeshCubes cubes = new MeshCubes(50,30,1);
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MeshCubes cubes = new MeshCubes(X,Y,Z);
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DistortedEffects effects = new DistortedEffects(); |
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cubes.setStretch(50,30,1);
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cubes.setStretch(X,Y,Z);
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mTexture = new DistortedTexture(); |
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mManager = new WindEffectsManager(50,30);
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mManager = new WindEffectsManager(X,Y);
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mGust = new WindGust(); |
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mScreen = new DistortedScreen(); |
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Also available in: Unified diff
A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)
3) Set ground for removing the MeshBase.setStretch / getStretch (another thing needed to advance MeshJoined )
4) since we removed the Bounding box, we need to change the DEFORN effect to have 1 additional parameter, the 'radius' which takes over the function of the bounding box in the vertex shader.
5) since the'res no bounding box, simplify the postprocessing Halo (remove EffectQueueMatrix.magnify() )
6) adjust applications.
After this we will hopefully be ready to introduce MeshBase.preApply(VertexEffect), i.e. bending several simple Meshes with any VertexEffect - including the freshly-introduced PseudoMatrix-Vertex effects like VertexEffectScale - and then combining them into one MeshJoined.