Revision 56cbe1cf
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/examples/vertex3d/Vertex3DRenderer.java | ||
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import org.distorted.examples.R; |
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import org.distorted.library.Distorted; |
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import org.distorted.library.DistortedBitmap; |
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import org.distorted.library.DistortedCubes; |
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import org.distorted.library.DistortedObject; |
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import org.distorted.library.EffectNames; |
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import org.distorted.library.EffectTypes; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Dynamic2D; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.DynamicQuat; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static2D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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class Vertex3DRenderer implements GLSurfaceView.Renderer |
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{ |
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private static final int SIZE = 100; |
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private GLSurfaceView mView; |
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private DistortedObject mObject; |
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private DistortedBitmap mCenter; |
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private float mFactorCen, mFactorObj; |
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private DistortedBitmap mBackground; |
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private int mObjWidth, mObjHeight; |
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private DynamicQuat mQuatInt1, mQuatInt2; |
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private EffectNames[] order; |
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private Dynamic2D mCenterInter; |
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private Dynamic3D mDeformInter, mDistortInter, mMoveInter; |
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private Dynamic1D mSinkInter, mSwirlInter; |
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private Static2D mCenterPoint; |
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private Static3D mDeformPoint, mDistortPoint, mMovePoint; |
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private Static1D mSinkPoint, mSwirlPoint; |
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setDeform(float x, float y, float z) |
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{ |
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mDeformPoint.set(x, y, z); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setDistort(float x, float y, float z) |
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{ |
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mDistortPoint.set(x, y, z); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setSink(float s) |
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{ |
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mSinkPoint.set(s); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setSwirl(float s) |
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{ |
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mSwirlPoint.set(s); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setCenter(float x, float y) |
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{ |
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x = (0.012f*x-0.1f)*mObjWidth; |
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y = (0.012f*y-0.1f)*mObjHeight; |
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mCenterPoint.set(x,y); |
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mMovePoint.set(mFactorObj*x,mFactorObj*y,0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setOrder(EffectNames[] effects) |
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{ |
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order = effects; |
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setVertexEffects(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setVertexEffects() |
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{ |
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mObject.abortEffects(EffectTypes.VERTEX); |
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for( int i=0; i<=order.length-1 ; i++ ) |
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{ |
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switch(order[i]) |
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{ |
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case DEFORM : mObject.deform( mDeformInter , mCenterInter) ; break; |
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case DISTORT: mObject.distort(mDistortInter, mCenterInter) ; break; |
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case SINK : mObject.sink( mSinkInter , mCenterInter) ; break; |
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case SWIRL : mObject.swirl( mSwirlInter , mCenterInter) ; break; |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public Vertex3DRenderer(GLSurfaceView v) |
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{ |
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mView = v; |
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mObject = ((Vertex3DActivity)v.getContext()).getObject(); |
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mCenter = new DistortedBitmap(SIZE, SIZE, 1);
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mObject = ((Vertex3DActivity)v.getContext()).getObject();
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mBackground = new DistortedBitmap(100, 100, 1);
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mObjWidth = mObject.getWidth(); |
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mObjHeight= mObject.getHeight(); |
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mCenterPoint = new Static2D(0,0); |
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mMovePoint = new Static3D(0,0,0); |
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mDeformPoint = new Static3D(0,0,0); |
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mDistortPoint= new Static3D(1,1,1); |
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mSwirlPoint = new Static1D(0); |
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mSinkPoint = new Static1D(1); |
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mCenterInter = new Dynamic2D(); |
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mDeformInter = new Dynamic3D(); |
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mDistortInter = new Dynamic3D(); |
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mMoveInter = new Dynamic3D(); |
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mSwirlInter = new Dynamic1D(); |
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mSinkInter = new Dynamic1D(); |
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mCenterInter.add(mCenterPoint); |
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mMoveInter.add(mMovePoint); |
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mDeformInter.add(mDeformPoint); |
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mDistortInter.add(mDistortPoint); |
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mSwirlInter.add(mSwirlPoint); |
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mSinkInter.add(mSinkPoint); |
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mQuat1 = new Static4D(0,0,0,1); // unity |
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mQuat2 = new Static4D(0,0,0,1); // quaternions |
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|
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onDrawFrame(GL10 glUnused)
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public void onDrawFrame(GL10 glUnused) |
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{ |
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GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
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long time = System.currentTimeMillis(); |
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mBackground.draw(time); |
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mObject.draw(time); |
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mCenter.draw(time); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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public void onSurfaceChanged(GL10 glUnused, int width, int height) |
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{ |
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mScreenMin = width<height ? width:height; |
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mObject.abortEffects(EffectTypes.MATRIX); |
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mCenter.abortEffects(EffectTypes.MATRIX); |
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int centerSize = mCenter.getWidth(); |
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mBackground.abortEffects(EffectTypes.MATRIX); |
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float factorObj; |
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if( width*mObjHeight > height*mObjWidth ) // screen is more 'horizontal' than the Object |
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{ |
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mFactorObj = (0.70f*height)/mObjHeight; |
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mFactorCen = (0.15f*height)/centerSize; |
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factorObj = (0.80f*height)/mObjHeight; |
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} |
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else |
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{ |
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mFactorObj = (0.70f*width)/mObjWidth; |
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mFactorCen = (0.15f*width)/centerSize; |
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factorObj = (0.80f*width)/mObjWidth; |
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} |
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Vertex3DActivity act = (Vertex3DActivity)mView.getContext(); |
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float cX = act.getCenterX(); |
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float cY = act.getCenterY(); |
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cX = (0.012f*cX-0.1f)*mObjWidth; |
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cY = (0.012f*cY-0.1f)*mObjHeight; |
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mMovePoint.set(cX*mFactorObj,cY*mFactorObj,0); |
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Static3D rotateObj = new Static3D(mObjWidth/2,mObjHeight/2, 0); |
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mObject.move( new Static3D( (width-mFactorObj*mObjWidth)/2 , (height-mFactorObj*mObjHeight)/2 , 0) );
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mObject.scale(mFactorObj);
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mObject.move( new Static3D( (width-factorObj*mObjWidth)/2 , (height-factorObj*mObjHeight)/2 , 0) );
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mObject.scale(factorObj);
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mObject.quaternion(mQuatInt1, rotateObj); |
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mObject.quaternion(mQuatInt2, rotateObj); |
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Static3D rotateCen = new Static3D(width/2,height/2, 0); |
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int backgroundSize = mBackground.getWidth(); |
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float factorBackX = ((float)width)/backgroundSize; |
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float factorBackY = ((float)height)/backgroundSize; |
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mCenter.quaternion(mQuatInt1, rotateCen); |
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mCenter.quaternion(mQuatInt2, rotateCen); |
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mCenter.move( new Static3D( (width -mFactorCen*centerSize-mFactorObj*mObjWidth )/2 , |
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(height-mFactorCen*centerSize-mFactorObj*mObjHeight)/2 , 10) ); |
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mCenter.move(mMoveInter); |
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mCenter.scale(mFactorCen); |
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mBackground.move(new Static3D( -width/2, -height/2,-factorObj*(mObjWidth+mObjHeight)/2) ); |
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mBackground.scale(new Static3D(2*factorBackX, 2*factorBackY, 1.0f) ); |
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setVertexEffects(); |
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Distorted.onSurfaceChanged(width, height); |
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Distorted.onSurfaceChanged(width, height); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
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{ |
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Vertex3DActivity act = (Vertex3DActivity)mView.getContext(); |
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InputStream is1 = act.getResources().openRawResource(act.getBitmap()); |
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InputStream is2 = act.getResources().openRawResource(R.raw.center);
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InputStream is2 = act.getResources().openRawResource(R.raw.water);
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Bitmap bitmap1,bitmap2; |
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... | ... | |
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} |
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mObject.setBitmap(bitmap1); |
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mCenter.setBitmap(bitmap2);
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mBackground.setBitmap(bitmap2)
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; |
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try |
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{ |
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Distorted.onSurfaceCreated(mView.getContext()); |
... | ... | |
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android.util.Log.e("Vertex3D", ex.getMessage() ); |
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} |
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} |
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} |
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} |
Also available in: Unified diff
Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)