Revision 5e23b17b
Added by Leszek Koltunski about 5 years ago
src/main/java/org/distorted/examples/generic/GenericEffect.java | ||
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116 | 116 |
case DISTORT : effect = new VertexEffectDistort (mDyn3, mCenterDyn, mRegion4Dyn); break; |
117 | 117 |
case DEFORM : effect = new VertexEffectDeform (mDyn3, mCenterDyn, mRegion4Dyn); break; |
118 | 118 |
case SINK : effect = new VertexEffectSink (mDyn1, mCenterDyn, mRegion4Dyn); break; |
119 |
case PINCH : effect = new VertexEffectPinch (mDyn2, mCenterDyn, mRegion4Dyn); break;
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case PINCH : effect = new VertexEffectPinch (mDyn3, mCenterDyn, mRegion4Dyn); break;
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120 | 120 |
case SWIRL : effect = new VertexEffectSwirl (mDyn1, mCenterDyn, mRegion4Dyn); break; |
121 | 121 |
case WAVE : effect = new VertexEffectWave (mDyn5, mCenterDyn, mRegion4Dyn); break; |
122 | 122 |
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... | ... | |
153 | 153 |
// MATRIX |
154 | 154 |
/////////////////////////////////////////////////////////////////////////////////////// |
155 | 155 |
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case ROTATE : float an = (mInter[0]-50)*180/50; |
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case ROTATE : float an = (mInter[0]-50)*180/50.0f;
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157 | 157 |
float rx = (mInter[1]-50)/ 50.0f; |
158 | 158 |
float ry = (mInter[2]-50)/ 50.0f; |
159 | 159 |
float rz = (mInter[3]-50)/ 50.0f; |
... | ... | |
202 | 202 |
case WAVE : float l2 = mAct.get().getWidth()/50.0f; |
203 | 203 |
float x2 = (mInter[0]-50)*l2; |
204 | 204 |
float y2 = (mInter[1]-50)*l2; |
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float z2 = (mInter[2]-50)*180 / 50; |
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float w2 = (mInter[3]-50)*180 / 50; |
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float v2 = (mInter[4]-50)*180 / 50; |
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float z2 = (mInter[2]-50)*180 / 50.0f;
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float w2 = (mInter[3]-50)*180 / 50.0f;
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float v2 = (mInter[4]-50)*180 / 50.0f;
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208 | 208 |
mSta5.set(x2,y2,z2,w2,v2); |
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break; |
210 | 210 |
case SWIRL : mSta1.set( 3.6f*(mInter[0]-50) ); |
... | ... | |
212 | 212 |
case SINK : mSta1.set(mInter[0] > 50 ? 50.0f/(100.01f-mInter[0]) : mInter[0] / 50.0f); |
213 | 213 |
break; |
214 | 214 |
case PINCH : float dp = mInter[0] > 50 ? 50.0f/(100.01f-mInter[0]) : mInter[0] / 50.0f; |
215 |
float ap = (mInter[1]-50)*180 / 50; |
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mSta2.set(dp,ap); |
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float ap = (mInter[1]-50)*180 / 50.0f; |
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float bp = (mInter[2]-50)*180 / 50.0f; |
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mSta3.set(dp,ap,bp); |
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217 | 218 |
break; |
218 | 219 |
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219 | 220 |
/////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).
Still, something is not fully working in the Earth app with the effect - investigate.